Forum: Carrara


Subject: Global Illumination & Multipass Rendering: Quick overview of my process...

pixelicious opened this issue on Dec 11, 2002 ยท 14 posts


pixelicious posted Wed, 11 December 2002 at 1:16 AM

I've noticed a lot of people asking about lighting setup questions. I'm happy with the way my latest image turned out, so I thought I'd share some info on the settings so maybe people out there won't have to do as many test renders as I did.

pixelicious posted Wed, 11 December 2002 at 1:18 AM

I used 6 light emitting objects: Sky Light, 2 Distant Lights, 1 Bulb, 1 Tube Light, and 1 glowing object. (The settings are in the image)

pixelicious posted Wed, 11 December 2002 at 1:21 AM

For my final render, I saved multiple versions of my file. One for each light source (plus one for the fog, and one for the icicles which had a very slight amount of glow). In each file, I removed all but one light source and re-saved the file naming after the remaining light. Then I batch rendered them.

I rendered all of them with GI. But because each only had one light source, they moved quickly.


pixelicious posted Wed, 11 December 2002 at 1:24 AM

I composited the renders in Photoshop 7. I just pasted each file into the Sky render, and set their blending modes to screen. I could then adjust the color and values of each light independently, and with better accuracy than I could in Carrara.

That's about it. I hope that these settings are helpful.


chuckerii posted Wed, 11 December 2002 at 5:15 AM

Thanks for the tips Pix! BTW, the final image turned out great... the neon really makes it come alive.


mdesmarais posted Wed, 11 December 2002 at 8:50 AM

Great tutorial! Thank you for sharing your process! Markd


keithw posted Wed, 11 December 2002 at 10:11 AM

Thanks for the post. Very nice image. Great snow texture and terrain. I would never of thought of using multiple pass rendering. It's nice to see how others create their images. Keith


Kixum posted Wed, 11 December 2002 at 11:27 AM

Excellent post. I'm on a mission to complete the Carrara brain trust which will have a section for project diaries and trust me when I tell you, you're going to be featured! -Kixcooldude.gif

-Kix


pixelicious posted Wed, 11 December 2002 at 3:01 PM

Cool. That sound's like a great idea. Most of my techniques I learn from reading such postings from other people. So I would be honored to contribute.


pixelicious posted Thu, 12 December 2002 at 1:44 AM

Attached Link: http://www.geocities.com/scottspringer78/info/downloadsnowy.html

Someone asked in the gallery... So now the scene file can be downloaded at this link. Tested on Mac, so if you PC users experience problems, let me know ASAP, so that I can resolve the issue.

I hope that you find it helpful.

-Scott


bluetone posted Thu, 12 December 2002 at 8:00 PM

VERY hip pixel! I especially like the multi-pass render solution you created for lighting. I have heard of doing this in other packages for specularity seperate from displacement seperate from blah, blah, blah, but it makes SO much sense to do it for lighting. (Slaps his head!) Now THERE's a feature for ver 3! Multi-pass rendering, as an option in the batch render options. You listening Antoine?


pixelmouse posted Wed, 18 December 2002 at 2:46 PM

The Sit file download dosent contain a .car file, should it. FWIW a fantastic image and explanation, Carrara needs more of stuff like this.


pixelicious posted Thu, 19 December 2002 at 12:37 PM

the .sit file has a document MultipassMASTER in it. this is the scene file. just add .car to the end of it and it will change the icon to carrara's file icon. for some reason, mac version of carrara won't open file with .car on the end, and i made the sit on the mac. oh sit! let me know if you have any further trouble with it. -pix


Alduin_dor_Lammoth posted Sat, 04 January 2003 at 5:13 AM

So does rendering the whole scene light by light actually come out to be quicker in the end than rendering once with all lights? My 20MHz 386 (okay, it only feels that way when rendering anything) when rendering anything of some complexity or a scene with multiple lights.