Forum: Poser - OFFICIAL


Subject: An experment with Poser 4's outer limits

Jim Burton opened this issue on Dec 11, 2002 ยท 11 posts


Jim Burton posted Wed, 11 December 2002 at 7:55 PM

I thought some might find this intresting. I loaded 30 copies of Supermodel Lori (SML), 1 Supermodel Vicki, hair, clothing and shoes for all, 124 actual figures counting the clothing and hair (my newer stuff loads both shoes or gloves as one figure), 10 (hair) props, about 1 1/4 million polygons. The hair is all transmapped but I was afraid to turn transparency on, the maps were all loaded for it, though. Took about 3 minutes to save, 6 minutes to load, 45 minutes to render with A-A on, 820 x 820 pixels. My system has a AMD 1.4 Ghz CPU, 1024 Mb memory, Win 2000 Pro. Don't try this at home if your using 95/98/ME! Oh, the longer hair on SML is what will be the free update to the Hollywood Hair, now fully conforming, see how nicely it poses when SML turns her head!

Poppi posted Wed, 11 December 2002 at 7:59 PM

geeze, i've been spending too much time looking at the bryce gallery. i thought you were making a fractal type render using "replicate"...cool render.


PapaBlueMarlin posted Wed, 11 December 2002 at 8:01 PM

Wow... looks great. Glad to see your system is stable enough to handle what you do to it :)



EdW posted Wed, 11 December 2002 at 8:41 PM

Beats mine in number of figures, but mine has a full set. This is a frame from an animation. I built the animation when I was still running Win98 and never could get it rendered to completion. It took around 20 minutes for it to load. After I upgraded to WinXP, I decided to try and render it. It took 28 hours to render, but it did render... I just finished one that I imported the figures to C4D using the ProPack that has 28 figures counting hair and such in a full set. Rendered 400 frames at 640x480 in 21 hours.. This last one was on my new machine Athlon XP 2200 1GB ram. The other one was on my older machine 1GB Athlon, 768Mb ram both machines run WinXP Ed

Jim Burton posted Wed, 11 December 2002 at 9:13 PM

I had to go back to Win 98 awhile ago, because of what turned out to be a virus (I've got a dual boot setup), I was really suprized at teh difference in how it handles big scenes in Poser, 3 clothed figures is about tops no matter how much memory you have, I think. By my calculations, 1 1/4 million polygons is equal to about 48 naked Vickies, incidently!


EdW posted Thu, 12 December 2002 at 12:06 AM

Just for sh**** and giggles, I decided to try and load the animation from the above pic into P5... It 37 minutes for it to load. Once it loaded I couldn't do a thing. In PPP, I could work on the scene in flat display. I couldn't even do that in P5. I had to use the 3 finger salute to kill Poser, so I could even get out of it. Guess the moral to this story is not to try and load a big scene in P5 for now. Ed


kawecki posted Thu, 12 December 2002 at 3:12 AM

My record was 18 figures with Windows95 in a Pentium I-200Mhz with only 64M RAM.

Stupidity also evolves!


sbertram posted Thu, 12 December 2002 at 11:35 AM

whenever I work with any large scene with more than 3 people, I render in layers, moving from the background forward. I'm sure that my computer could handle larger scenes, but when I see render times like 12 + hours for rendering time, it takes me back to the old days of waiting 2 days for my old 75 Mhz mac to render 1 frame. Since I render so much using layered animations, I feel like it saves me sooo much time.


Replicant posted Thu, 12 December 2002 at 2:13 PM

I've found that the number of figures is not the main limitation in multi-model scenes. The number of different hi-res textures is what will really throw a load on your system. I'd guess that all of your SML Loris are wearing the same skin Jim? I recently posted this multi figure render in my gallery here with 3 Mikes, 3 Vickys and 3 Possetes in a texture mapped scene with various clothing props and lots of transmaps. Each figure originally used a separate texture map. I'd have added a few Stephs but after I got it to this stage I found that any subsequent figure I added rendered with holes in the figure. Using one texture for all the Vickys was allowing me to add more but I decided I liked what I had anyway and ended up actually dropping one of the Mike textures to make my two Nubians more similar. I'd have needed a shoehorn to fit a Steph in anyway. :o).


Expert in computer code including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC; ROFL; TTYL. Black belt in Google-fu.

 


bikermouse posted Fri, 13 December 2002 at 5:00 AM

Jim, if all marching bands looked like that I'd go out more!


Jim Burton posted Fri, 13 December 2002 at 6:57 PM

Yep, they all use the same map, so there isn't than many maps being used, about 18/20 total, and my reflection maps are tiny. I think yor right about the textures being a big part of the load. Nice pic, BTW!