Jim Burton opened this issue on Dec 11, 2002 ยท 11 posts
Jim Burton posted Wed, 11 December 2002 at 7:55 PM
Poppi posted Wed, 11 December 2002 at 7:59 PM
geeze, i've been spending too much time looking at the bryce gallery. i thought you were making a fractal type render using "replicate"...cool render.
PapaBlueMarlin posted Wed, 11 December 2002 at 8:01 PM
Wow... looks great. Glad to see your system is stable enough to handle what you do to it :)
EdW posted Wed, 11 December 2002 at 8:41 PM
Jim Burton posted Wed, 11 December 2002 at 9:13 PM
I had to go back to Win 98 awhile ago, because of what turned out to be a virus (I've got a dual boot setup), I was really suprized at teh difference in how it handles big scenes in Poser, 3 clothed figures is about tops no matter how much memory you have, I think. By my calculations, 1 1/4 million polygons is equal to about 48 naked Vickies, incidently!
EdW posted Thu, 12 December 2002 at 12:06 AM
Just for sh**** and giggles, I decided to try and load the animation from the above pic into P5... It 37 minutes for it to load. Once it loaded I couldn't do a thing. In PPP, I could work on the scene in flat display. I couldn't even do that in P5. I had to use the 3 finger salute to kill Poser, so I could even get out of it. Guess the moral to this story is not to try and load a big scene in P5 for now. Ed
kawecki posted Thu, 12 December 2002 at 3:12 AM
My record was 18 figures with Windows95 in a Pentium I-200Mhz with only 64M RAM.
Stupidity also evolves!
sbertram posted Thu, 12 December 2002 at 11:35 AM
whenever I work with any large scene with more than 3 people, I render in layers, moving from the background forward. I'm sure that my computer could handle larger scenes, but when I see render times like 12 + hours for rendering time, it takes me back to the old days of waiting 2 days for my old 75 Mhz mac to render 1 frame. Since I render so much using layered animations, I feel like it saves me sooo much time.
Replicant posted Thu, 12 December 2002 at 2:13 PM
Expert in computer code
including, but not limited to, BTW; IIRC; IMHO; LMAO; BRB; OIC;
ROFL; TTYL. Black belt in Google-fu.
bikermouse posted Fri, 13 December 2002 at 5:00 AM
Jim, if all marching bands looked like that I'd go out more!
Jim Burton posted Fri, 13 December 2002 at 6:57 PM
Yep, they all use the same map, so there isn't than many maps being used, about 18/20 total, and my reflection maps are tiny. I think yor right about the textures being a big part of the load. Nice pic, BTW!