When I import a poser figure into 3D studio max (exported as 3DS file from poser) I'm having problems with texture mapping (I guess) after applying any P4 texture it doesn't fit seamlessly Any idea what to do in this case to get the proper texture mapping? I've tried importing the model into Max as an .Obj file, but the model needs a lot of mesh smoothing and finally doesn't look very smooth, the .Obj files keep the texture coordinates quite well but the model needs to be resized and for some reason when this has been done the model doesn't show in the rendered image. I would really appreciate your help. Thanks. Gustavodz