Let's be friends. No? OK. That works too. ;-)
BIO:Native of Milwaukee, WI, moved to Redding, CA in 1999 - best move I ever made. I feel right at home in redneck, roughneck, right wing nutcase heaven at the feet of the mountains.
I drive a city bus and cruelly abuse my long suffering passengers these days, a retirement job - used to work in the mining industry in a number of positions. Interests: 3d work (obviously), photography, watercolors, charcoal, astronomy, linguistics.
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista
License: This is licensed for commercial or non-commercial use.
I am honored by interest in my noober junk.This is the entire C4D scene. SSS materials are of limited usefulness when not associated with objects of defined size. Duh.A lot of how SSS materials respond to GI and/or lighting is 100% experimental to me. This is No GI/No HDR.The material color map (only) was done with Zbrush 2. Given how I've treated the whole thing, that's almost irrelevant. Probably a procedural color map would do as well. I expect better from anyone who DL's this and uses it to their own device.
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