I am norwegian, and live with my wife and 3 boys in Hjørungavåg Norway. A very small "town" on an island 25 minutes outside of Ålesund.
I lived most my my life in the USA (2nd grade and on until 2 years ago when we moved here).
I have worked with computers most of my life. I built my first one from a Heath kit (bag of chips needing to be soldered in place) in 1978. I have contributed a number of programming projects begining with writing doors (extension and control programs) for several BBS programs. Prior to moving to Norway, I worked the previous 10+ years at Microsoft the last several on the Device Driver Kit.
I got in to 3d because I wanted to make better things for Civ3 (Civilization 3), a turn based strategy game. I had dabbled in it before (using Lightwave back on an Amiga), playing with Vista landscapes and so on... but it was Bryce 5 which really got me going on it.
Most of my models posted here are modeled in Cinema 4d. Some are modeled in Lightwave (great modeler). But it was going to cost me about as much to get a replacement dongle (lost in move to Norway), so instead I bought C4D off of a friend. I LOATH Newtek's copy protection scheme. I have also modeled in a number of other applications (Truespace 4.3 was nice).
Most of the images in my gallery are rendered in Bryce. Bryce remains my favorite 3d app.
Â
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9, Mac OS X, Linux
License: This is licensed for non-commercial use only.
includes front and rear tires and wheels/hubs in several formats. I used a trick to get the rubber to show wear marks without any added polygons to do so. This is not part of the texturing, but part of the mesh. The result is you can use very low overhead procedurals instead of image maps for the texturing and the image will render much faster.Includes files in Bryce, OBJ and 3ds formats.
Comments are disabled on this item.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.