If we never would try to overcome the boundary of gravitation we would miss evolution. We have to understand all ourselves as one chaotic, perfectly creative mind-body of mankind as a part of a greater living mind-body, called earth. Let`s all together try to trespass the curtains of ignorance, greed and political or religious blindness in mind . WE ARE ON OUR WAY INTO SPACE, and we are - for sure - no way the only living beings in an endless universe! BIO My regular name is Waldemar Barkowski, I was born in Duesseldorf, Germany in 06/12/1952. ( Gosh, a grandpa!? - not yet, buds, there`s still quite a lot to do until I`ll change dimension ) I graduated in graphics - design / visual communication in 1977 ( yeah, in the pre comp aera ;o)) in producing a toon movie, painting each frame manually then, it was a pain to draw `n paint.. Over the years I did so many different things, don`t want anyone to get bored with it, in short: Freelance work as a layouter, airbrush illustrator, art director, cartoonist, 3D designer ( yes - building real things with real tools ;o)). Free artist and (space-)rock musician as well. The latter brought me into 3D graphics and video work, having been the one of us to care about the stage shows of our band. Much of my Bryce stuff around the web had been part of these virtual journeys... I really learned to love Bryce and many an other of those nifty tools in the meantime. Well - there is no "big philosophical background" around my work and life, but one: We all are born into our places to learn and do our service as we can, even if we don`t understand the meaning of this, just says we`ve still to learn. We are responsible to our thoughts and deeds, to our children ( even if I don`t have some ) , to our environment, to our next ones. Avoiding war begins in our own brains, the force of OUR minds is a building block for all these forms in our 3D real world. Fighting for peace and freedom must never happen with arms, no way. Our weapon is CREATIVITY! Let us boldly go together where no one has been before! Have fun! :D Waldemar
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9, Mac OS X, Linux
License: This is licensed for commercial or non-commercial use.
This is a set of 10 .obj shapes of contrails ( 8 contrails, 1 smoketrail and 1 asteroid trail ) free for private or commercial use. Though I just converted them from native Bryce lattice objects I once made, they should work fine in any 3D application as far it can import .obj files.Please note: as this is freestuff I did not make hundreds of hours to find out best settings for Carrara, Vue or Poser. That`s completely up to you and -please- don`t ask me questions how to handle the files in your respective applications, Im sure there are some experienced users of that programs in the respective forums able to help you with any problems...The samples had been rendered in Bryce without any postwork, so I guess the files WILL work in more advanced apps as well.It is fact that the handling of objects with transparent materials can become very sensitive and tricky. For Bryce users I attached a screenshot with the appropriate settings in the Mat Lab, to get a mostly realistic look for contrails. The "additive" attribute may sometimes help to let them become more crisp and luminous, but in some situations you might want to switch it off - you`ll just have to play around with the settings like always...Have fun!
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