Thank you for visiting my Gallery and any comments or critiques are welcome.
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I started this adventure in March of 2008 with a desire to realize in images some of my writing that mainly focused on cause and affect of how changes to events in history, technology etc would affect the development of the world around us. 3D art has also increased my interest in mathematics - and how the physics of light and form have been modeled on the computer.
Tools: Bryce, DAZ 3D Studio, Hexagon, GIMP and UVMapperPro. I have been looking at options to create normal maps and to bake AO into the textures.
On Comments:
Thank you to all who have left comments on my images, favoured my images and myself as an artist and sent me friend invites. A special thank you for those that have left comments about what they do not like and what I may do to improve my images. As I am self taught these comments help me improve my work.
I do not have an insightful comment for every work of art I view that often a Hi I was here and appreciated what you have done is of distinct value.
Favorite Artist: Artist that I like the work that they do for a multitude of reasons. It does not mean I will comment on everything they release or even like everything they release. It does mean that I want to be able to look at every thing they release!
3D Art: What must the artist put into an image to claim it as their own instead of the reshuffling of the work of others? This question I find very relevant when considering some of the excellent work that is available as 'props'. These questions have driven me to learn how to work with textures and create/change models so that I can endeavour to put something of my own creation into the images IÂ publish.
Thanks again
EWS
License: This is licensed for non-commercial use only.
High and Dry Art Deco Club and Props, June 15 2008 by EdwardWS=====================================================High and Dry Art Deco Club This is my first model that I am releasing. I am attempting here is to create the stage area of a club that reflects some of the styles seen in the 1920s. I still am working on a different version and props that will reflect changes as the High and Dry Club enters the 1930s and becomes a Speakeasy, mostly demonstrated through the change in the stage.Many thanks for those who have made textures and made them freely available as well as tutorials on how to do UVMapping and making of textures. Please see credits and URLs of those for the textures.Some assembly required.=====================================================I have tested loading all of these props in DAZ Studio 2.2 and Bryce 6.1. They should load into any program that can read an obj file. There is no rigging in this so no movable parts currently. I welcome anyone who wishes to do so and wishes to share them.DAZ Studio 2.2 is currently not loading the mats (at least for me) and will need to be loaded by hand on the surfaces tab.Credits and Thanks TexturesHobobos portfolio:http://www.sharecg.com/pf/hobobo?division_id=6&s=dd&pn=3Free Textures at Turbosquid http://www.turbosquid.com/Craftsmans Free Stuffhttp://www.renderosity.com/homepage.php?userid=532917Openfootage.nethttp://www.openfootage.netChaspos portfolio:http://www.sharecg.com/pf/chaspo==========================Requirements==========================Any programs that can read an OBJ file. See Readme for more information
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