Fri, Nov 15, 7:33 AM CST

Cosplay Costume 1 update

3D Figure Essentials Clothing posted on Jan 22, 2011 2558 downloads

Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9

License: This is licensed for commercial or non-commercial use.

Product Notes


This is an updated version of the first cosplay costume I had made.Boots, skirt and the shirt are all slightly different. Plus I added shorts.I included some JCM's so there shouldn't be so much poke-through.(If the JCM's don't activate, just reload the costume.)There will be some slight poke-through with the forearms, so just use Vicky's "arms size" morph with a negative value.If there are problems with the costume, then please let me know. Seems I always mess up something -_-


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Freestuff Comments


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maki_82 2:06AM | Mon, 02 June 2014

Hi! I'm using DAZ so I don't know if this is problem with that, but whenever I load any of the clothing, it has a loading error and asks for the .obj of each file, and if I ignore it, it'll still load albeit without the texture. However, it's not conformed to the body and when I conform it, it floats above their head. Like if I load the skirt, if I try to fit it to V4, it suddenly jumps from her hips to above her head! Nice job, though!

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MineFujiko 4:46PM | Fri, 16 August 2013

Thank you for sharing!

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kev67 7:43PM | Thu, 30 June 2011

Impressive work as always. Thanks!

bluegene 8:09PM | Sun, 13 March 2011

Thank you. Can never have too many superheroine costumes :)

thestarkiller01 12:31AM | Mon, 31 January 2011

Actually, whenever there's significant pokethrough, I do one of two things. I'll either render two versions of the same image, one with the entire figure hidden, then just lasso the area of the costume that got poked through and create a new layer on top of the poke through. Or if it won't affect the final render negatively, I just make that specific part of the body invisible. Seems to work. Good work here, btw. :D

thestarkiller01 9:09PM | Sun, 30 January 2011

Actually, whenever there's significant pokethrough, I do one of two things. I'll either render two versions of the same image, one with the entire figure hidden, then just lasso the area of the costume that got poked through and create a new layer on top of the poke through. Or if it won't affect the final render negatively, I just make that specific part of the body invisible. Seems to work. Good work here, btw. :D

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leehilliard 5:11AM | Tue, 25 January 2011

incredible work.thanks

quiller 8:44AM | Sun, 23 January 2011

Thank you

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pizzaface2101 6:50PM | Sat, 22 January 2011

thankz

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RoguePilot 2:29PM | Sat, 22 January 2011

The first one was great quality, so looking forward to using this one. Thanks

miketee10021 1:30PM | Sat, 22 January 2011

Thank you!

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tda42 12:02PM | Sat, 22 January 2011

Thank you Terry. Quality is the pride of great modelers. Very nice job!

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wolandepiphanius 11:54AM | Sat, 22 January 2011

Thank you for this. I used your first one and liked that very much.



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