Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Mac OS 9, Mac OS X, Linux
License: This is licensed for non-commercial use only.
After hunting around the web for a high polygon mesh for this helmet and never finding one, I figured I would just try and make it myself. I think it came out ok.The "color" areas are not done via a texture map, they're actually part of the mesh. Included are several MAT Pose file to change colors to most of the common ones seen in the films. Tested in Poser Pro 2010 (8.0.3) and DAZ|Studio (3.1.2). If you encounter any problems please let me know.
rumax 1:11AM | Mon, 07 March 2011
thank you.
WolfhoundJack 11:12PM | Sat, 12 February 2011
@Arrowhead42 - Not sure the precise question you're asking. If it's not changing the helm; if you're using poser, you have to have a figure in the composition in order for a material change to function at all. DAZ doesn't care so long as it's selected. If you mean a texture map, I created the mesh with a colored Material area so that a separate texture map would not be required. The mesh itself has the material information in it and the MAT pz2 changes it.
arrowhead42 10:26PM | Sat, 12 February 2011
This is awesome! But.... I downloaded it and there aren't any textures with it. The MAT poses won't be able to load without texture files to reference, will they?
papachile 4:46PM | Sat, 12 February 2011
THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!! I so love it man!!!! This is wicked awesome!!!
Arah 11:49AM | Sat, 12 February 2011
Thank you! thank you!!!!
DragonofAvalon 10:35PM | Fri, 11 February 2011
you sir Are a god.............
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