Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
Polygons: 215,310 (87% quad topology, only some triangles in the base. NO Ngons.).In 1989, Cappellini first introduced his S-Chair, now in the permanent collection of Museum of Modern art in New York. This model is a fully-modeled "wicker" reproduction of his famous, stylish chair, and was created by me entirely in 3dsmax 2012. The chair comes fully textured, with it's own high resolution color, reflection/specular, and bump maps; suitable for close-up rendering, but you are also free to apply your own procedural texture if you desire. The circular "base" for these chairs is usually contructed of light guage metal framing, so I didn't provide texture maps for that part of the object, however I did supply the UV coordinates template so that you can paint your own scratches, smudges, or reflection maps for your own detailed metal material, if you desire.I have provided a color and bump map for the weave, border, support stuts, and wraps, which are high enough resolution, and tileable, and should work well in just about any render engine with minor tweaks to the bump strength, depending on how your render engine handles bump maps.The .max 2012 scene file also comes complete with a simple background plane, and basic three-point lighting setup for the scanline engine, but you can easily customize the materials and lighting to suit your preferred render engine, and merge the grouped chair into any scene. The scene file is modeled n decimal inches (so you know what to use for scene scale conversion when you merge the grouped object). As always, if you do resize the chair to fit your scene, always use X-form modifier, don't simply rescale using the scale tool. This is common procedure in 3dsmax for any grouped object, not just this one.
smandle 5:12PM | Sun, 02 October 2016
Thank you.
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