Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista
License: This is licensed for commercial or non-commercial use.
This is a model of the modern Saturn Chair; a contemporary, elegant design which comes in several variations, of which this is my personal favorite. This model can easily provide a modern look and feel to your arch/viz interior renders, or it could also work very nicely as a character prop.The model is available as a native 3dsmax 2012 scene file (.max), and could be used in 3dsmax 2012 or HIGHER. It comes complete with COLOR and BUMP texture maps for the SEAT portion, including 3 different leather color styles to choose from, so it will be easy to match this chair with almost any interior decor! You could also apply just about any procedural or tileable material, and it should map nicely. The metal base portion is also UV mapped, but doesn't require any color or bump textures; any basic ray-traced metal or plastic shader will work nicely for that. The topology is all "quads", with a detailed, but optimized poly count of just 25,898, and 25,868 verts. The geometry is well suited for medium to very close up renders, and has been tested to render cleanly, even with unbiased, path-tracing render engines.
smandle 4:36PM | Sun, 02 October 2016
Thank you.
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