Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
The Triskele (aka triskelion; triple spiral) is a mystical, ancient sybmol of Celtic culture, as well as other early cultural myth. It's featured in many seals, coats of arms, and other symbolic imagery. This triple spiral amulet model is available as a .max scene file, compatible with 3dsmax 2012 or higher. All parts of the model has been UV Unwrapped, and come complete with detailed texture maps for all the metallic sub-objects. Textures include a detailed diffuse/color map, specular/reflection map, glossy map (for use with glossy/blurry reflections), a detailed bump map, and a normal map. All preview renders were created with the same maps provided. The jewels do not have maps associated with them, but any diamond or precious stone procedural material will work just fine for them. All maps are provided in maximum quality JPG format, at a resolution of 1024x1024 pixels, which is suitable for extreme close-up rendering. Notice that you may need to tweak, or adjust, the bump and reflection parameters of the maps, to ensure an optimum render results. Seamless procedural materials should work fine on this model as well, and are also encouraged. I recommend using either the bump map, or the normal map, but not both at once. The bump map was translated from the normal map, so it contains the same detail features. I recommend using the normal map, if your software provides support for that. This model is intended for high resolution rendering and visualization, and may not be suited for real-time game engines, without some optimization. The object consists of 10,417 polygons in total, and 10,434 vertices. The model is 82% quad polygons, and 17% triangles (only on the jewels). There are no polygons in this model that exceed 4 sides.There are two distinct scene files for 3dsmax 2012 or higher. One is set up with default materials, for rendering with the Scanline render engine. Texture maps are applied, and the modifier stack is collapsed for maximum compatibility. There are no scene lights or special features added to this version. The Mental Ray scene file is optimized for "out of the box" rendering, with preset materials, lighting, and render settings. The HDRI image map used for the environment lighting in the MR scene file is NOT provided, but can be easily downloaded, and placed into the maps folder. The HDRI map needed for the scene file is the "Overcast Breezeway, Soda Hall" map, freely available at the Paul Debevec's Light Probes Image Gallery resouces webpage, located here: http://www.pauldebevec.com/Probes/building_probe.hdr
smandle 9:23PM | Mon, 26 September 2016
Thank you.
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