Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Windows 7, Windows 8, Mac OS 9, Mac OS X, Linux
License: This is licensed for commercial or non-commercial use.
C-Clamp (aka G-Clamp) are tools usually used to hold metal or wood pieces together. This model of a 4-inch jaw C-Clamp is created with 100% quad topology, and UVunwrapped. This package contains a set of extremely high detail texture maps for diffuse (color), specular (reflection), glossy (blurry reflection), and bump channels; perfect for close-up rendering. Seamless procedural materials will also work well with this model. All preview renders were done with the same texture maps provided in the download, using the Octane render engine. There are 38,690 total polygons, and 38,724 vertices. The texture maps may need to be adjusted by hand after import, as the OBJ file format does not support certain map channels. It's up to you to tweak the maps and materials in your render engine of choice for optimum results. Please refer to the OBJ import instructions included in the README.TXT for recommended usage and import guidance.
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