Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 98, Windows 2000, Windows XP, Windows Vista, Windows 7, Windows 8
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
A detailed set of 5 tools, commonly used by woodworkers and wood sculptors. The collection includes 5 individual, highly detailed models that will help you complete a virtual workshop, or to use separately where needed, as scene filler. The complete set consists of a very reasonable 19,732 total polygons, 16,976 verts; 97% quads, and just 3% tris, no ngons. All models have been carefully UV unwrapped by hand, with particular attention to island placement, and come with all necessary texture maps for color, specular (reflection), glossy (blurry reflections), and bump channels at 2048x2048 pixel resolution. The provided texture maps are the same maps used in the preview renders of this set. Each texture map has been laboriously hand-painted, in several layers, and contains photo-realistic details which will hold up under even the most demanding camera angles and close-up shots. The objects were designed to work well with almost any seamless texture or procedural material you choose.
smandle 6:09PM | Sun, 25 September 2016
Thank you.
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