Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows XP, Windows Vista, Windows 7, Windows 8
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
3D model of a santa headwear, or Christmas hat, traditionally worn by "Santa Clause" in folklore, and contemporary costumes. This model consists of 47,344 polygons and 47,346 vertices. The object has been UV Unwrapped in its subdivided state, and comes complete with all the PBR (physically based rendering) maps to help create a photo-like rendering results. The texture maps include a color, tangent normal, specular, bump, and special softness map, which can be used in various render engine materials or shaders, to provide a satisfactory result. Procedural maps can also be used in place of, or in addition to, the provided texture maps. I recommend adding SSS, driven by the softness map, or slight translucency, for a softer material appearance.
The .max file is compatible with 3dsmax 2012 or higher, and also contains a low-poly base version of the hat as a hidden object in the scene. Simply "unhide all" to reveal.
Magri 4:45PM | Wed, 06 December 2017
Very thanks!
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