Hello, my name is John. I'm a graduate of several Level 2 (Advanced) courses at my local community College for CAD technical illustration, and 3D modeling for graphic design and 3d printing. I'm also interested in becoming a certified Autodesk 3dsmax instructor, and have been studying 3D modeling for several years. My primary focus and interest is in exploring digital art through parametric and generative 3D modeling, geometric design, and mathematical aesthetic.
I'm passionate about 3D modeling, mesh topology, and CAD. In particular, techniques and workflow related to the creation of three-dimensional objects in virtual space, for virtual design or 3D print. I consider 3d modeling an art form, and believe technique is as important as aesthetic for producing quality models that are widely compatible, and useful for nearly any computer graphics purpose.
I hope you enjoy viewing my gallery, and using my models, and please do not hesitate to contact me to chat about design, 3D modeling, or just drop a note to say hi.
Follow me on Instagram: @luxxeon3d
Operating System(s): Windows 95, Windows 98, Windows 2000, Windows ME, Windows NT, Windows XP, Windows Vista, Windows 7, Windows 8
Softwares: 3DS Max
License: This is licensed for commercial or non-commercial use.
The Nelson Coconut Lounge Chair is a classic icon introduced by designer George Nelson in 1955, and manufactured by the Herman Miller Furniture Co. This detailed 3D reproduction consists of 100% quad topology, with 14,169 polygons, and 14,341 vertices. All elements carefully UV unwrapped, and come complete with PBR (physically based rendering) texture maps, for the cushion and base sub-elements. The legs of the chair are also UV unwrapped, but do not require texture maps. I recommend using a good procedural metal shader for the legs, and metallic elements. Procedural maps can also be used in addition, or in place of, the provided texture maps. I've also included high detail tangent normal maps, which I recommend using in place of standard bump mapping, for finer surface details. All example renders were done in the Corona render engine for 3dsmax, using exactly the same textures provided with the model. The .max file is compatible with 3dsmax 2012 or higher.
No freestuff comments have been posted. Sign In or Register to share your thoughts.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.