I am BACK!
After a few years on hiatus from the Poser-verse, I am BACK! Currently enjoying Poser Pro 11 and testing out what it can do compared to its predecessors.
Sorry, my computer refuses to run DS 4.x so although I have nothing against that program as such, it's just not an option to me. Not that I mind much, I know Poser and why start at square one with a new program?
But that makes me a Poser User™ - so whatever I make is for Poser. I think most of the props will work in DS, but I have no way of testing it. Downloader Beware ;)
Other than that, I am some 50+ years old (not giving the exact amount isn't because of vanity but it saves me from remembering to update this every time another year has passed)
Mother of two, now adult kids.
Married to a very patient man
Obsessed with Alan Rickman
Even more obsessed with Severus Snape
NEW: Now also obsessed with Tim Roth - and his alter ego Cal Lightman from the TV series Lie To Me
Whovian
Occasionally a Star Trek geek (on the low burner at the moment)
japanophile
Plays Pokemon Go every day! HAH!
Working as a train conductor.
Probably a pervert, depending on who you ask
Never TOO serious ;o)
Softwares: Poser 10 / Poser Pro 2014 +
Base Figures: Project E
License: This is licensed for commercial or non-commercial use.
A set of dynamic t-shirt and leggins for Erogenesis' Project Evolution, for Poser 10 or 11.
Note that this set will fit the base figure. I haven't tried it on any of the character morphs yet.
© TrekkieGrrrl / Lisbeth Hviid Jakobsen March 2018. http://trekkiegrrrl.dk
One T-shirt and one pair of leggings. The leggings have procedural textures, the t-shirt uses a texture map. If you want other colours, simply chance the Diffuse Value.
This is a set of dynamic clothes, and as such requires the use of the Cloth room in Poser. The default settings work fine with these. No need to tweak, simply clothify and run the simulation.
As always with dynamic clothes, you should pose your character at Frame 30, then go back to Frame one, run the simulation (which will be a brief animation), and render the resulting Frame 30.
Oh and ... HAVE FUN!
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