Softwares: Daz Studio 4
License: This is licensed for commercial or non-commercial use.
Read the readme!!
First select the magic flame - it will (hopefully) appear in the zero point. Then you can scale or distort the flame. Four
I've already packed some material presets into it. In the texture folder you'll also find four different flame shapes (with the corresponding opacity map) with
four different colours each. The application is very simple: The basemap belongs in the node of Base Color and (!!) in the emissive channel. The
matching Opacitymap of course in the matching Node at Opacity. You will notice that there are many possibilities on the Prop of the Flame, to apply the maps - be creative ;)
All underlying maps were first rendered with the software "Apophysis" and then painstakingly colored and created by hand.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.