License: This is licensed for commercial or non-commercial use.
my standard object format. hope you find it useful =)
MatCreator 9:24PM | Sat, 02 October 2021
believe me, i cut back on polycount as much as an "automated process" will allow. some of the pieces of my models loose detail and quality when polycount is reduced, i do a lot of back and forth trying to keep as much detail while reducing polycount and keeping a sensible edgeflow for uv mapping.
NikKelly 8:57PM | Tue, 24 August 2021
Scary !! For these higher-poly models, have you thought of doing varying 'levels of detail' polys ??
Ginny38 1:24PM | Sun, 22 August 2021
Thanks
Sea80 9:55AM | Sun, 22 August 2021
LOL I can think of a few sci fi scenes where this would be handy...thank you
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