Softwares: DAZ Studio 4 With IRAY
License: This is licensed for commercial or non-commercial use.
I needed a model of a brown glass beer bottle, and happened to find the interface drawings for a number of different sizes on the web. The one I modelled up was a 330ml (cola drinks can equivalent size). I didn't need a label, as I had planned to do a scene in a bottling plant so that is missing. Also, because occasionally bottles get broken, I modelled up a broken one.
The models are simple, done in SolidWorks, converted to obj via .stl and then imported into DAZ Studio, where glass shaders were applied. This is where the biggest problem occurs. The models are visible in iRay preview mode. They are completely invisible in Filament preview mode. In other preview modes, they are not easily seen. Can I suggest that you bring them into your scene early and position them before iRay preview becomes too laggy, alternatively save the material as a shader preset and then apply a different shader, a final alternative is to turn the transparency off while moving it about your scene.
akorinsikenkoy 10:28PM | Sun, 28 November 2021
Thanks! Another image idea to add to my list.
richardandtracy 1:38PM | Thu, 16 September 2021
You are right, they do. The clutter is what makes things more believable, almost no-one lives in a minimalist 'paradise', nor really like it when it's achieved.
maneki_neko 1:31PM | Thu, 16 September 2021
thank you! those little objects make a scene, details, details... ^^
NikKelly 12:18PM | Thu, 16 September 2021
Nice. I ripped the DSF back to OBJ, played with its parameters in Poser until Superfly rendered sort-okay. IMHO, brown glass is 'fussy'. Try this for MTL: newmtl default (or whatever) Ns 2.7027 Ka 0.0156863 0.0156863 0.0156863 Kd 0.313726 0.219608 0.184314 Ks 0.333333 0 0.0196078 d 0.97
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