Hello Folks!
I am a professional model-builder now, but spent most of my life as a forest ecologist and person who plans for the long-term development of forests. I live high (very high - 9,000 feet) in the Central Rocky Mountains of the United States. Winter often lasts for 8 months here, so I have time to make many models. I have spent some 60 +/- years looking at oceans, rivers and streams (in addition to forests and mountains), so I like to make models of liquids and am always looking to improve my skills in that area. Models of boats should be cheap and easy for people to enjoy putting into a scene, so you'll also find some of these here and at other sites that display my models.
Come see our specialty store for water objects/models at http://www.expandingwave.com You'll find freebies there.
License: This is licensed for non-commercial use only.
The Guide is organized in four sections: Part 1- Basic Concepts; Part 2 – The Mechanics Of Image-Based Lighting In Maxwell Render; Part 3 – Selection Of An Appropriate High Dynamic Range Image (the core of the tutorial), and Part 4- Background Images – “Backplates.”
While this document is lengthy and full of many small “facts,” “tips” and image comparisons, it is not necessary that you read it in its entirety. Nor is it necessary to read it in order. For example, you really don’t need to know what an HDRI image is or how it is made (Part 1) to be able to use it well. But Part 1 also describes where to get good images. If Maxwell Render is not your primary rendering application, you can skip Part 2. Part 4 deals with a subject important to only some users. To be able to use image-based lighting with some expertise, all that is really necessary is to read and understand the concepts and information presented in Part 3.
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