Hello Traveler,
Brent Bowers, aka Greybro here. Thank you for checking out my profile page. I hope you'll consider visiting my personal site at Brent Bowers.com.
I'm your basic 3D Enthusiasts who also dabbles in film making. You can check out short films on YouTube and my more serious projects and feature length film work at Mutantville.
I do the occasional bit of acting, mostly in Mutantville Productions projects such as our award winning short film, "Devil Comes Down" or in our feature length horror film "C For Chaos"
Primarily though, I do my best work behind the scenes as the producer, editor and visual effects designer for MVP.
On a semi regular basis my MVP partner Streebo and I venture out to the movies or to a Horror convention and render up our thoughts on the lastest blockbuster or even interivew celebritys. Anything to keep the content flowing, because as you users know, content IS KING!
Hopefully, you'll find something of interest in the links I've provided you. Thanks for stopping by.
Be sure to check out my latest creation in the Renderosity Market place, the Chaos Lycan.
Softwares: DAZ Studio 4 With IRAY
License: This is licensed for commercial or non-commercial use.
Sometimes you just need an actual mesh to bounce lighting off of.
A low resolution "Polycam" prop of two large decorative stones and the ground immediately surrounding them. This one was specifically designed to be used with my product, "Path By Stone HDRI, Camera & Lights," but will work stand alone or with any other HDRI. This is a low resolution photoscan form Polycam exported to obj then converted to a Daz Studio prop. It loads with a single click and there's also a camera preset for the shot used in the promo.
Disciple3d 2:36PM | Mon, 23 January 2023
NikKelly, I need you in my workflow, Sir!
NikKelly 4:56PM | Sun, 22 January 2023
Used here... https://www.renderosity.com/gallery/items/3098459/big-stone-mound-for-ds-in-poser
NikKelly 11:57AM | Sun, 22 January 2023
Thank you. But, 'Low Resolution' ?? OBJ supplied is ~130 MB (!!!), with three nice 8k ~20 MB JPG textures... I used free Irfan View to re-size the textures to 2k ~1.5 MB, ran OBJ through ($$) Balancer. At 5% ~ 8MB, mesh was a bit too 'gappy', At 15% ~20 MB, mesh crashed my ageing twin GPU cards, needed CPU rendering. Still some gaps, but looked 'seriously scary' with a violet light inside. 10% ~15 MB with 'entire hierarchy' looked better...
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