Softwares: Daz Studio 4
License: This is licensed for commercial or non-commercial use.
Tool for splitting a character shape between head & body :
- Create separate head & body morphs from a full character
- Optionally create a controller morph to apply the full character, including scaling factor
- 2 methods available : 'normalized' & 'WYSIWYG'
- Also create morphs for eyelashes (G8 & G9), tear (G8.1 & G9), mouth, eyes & eyebrows (G9)
- Head split DFormer presets included for all the Genesis figures
- Ability to setup morphs 'presentation' (images & colors)
- Ability to create a morph from any shape
- Ability to delete any unwanted morphs
- Accuracy : the body morph doesn't include deltas pertaining to the head (only body & neck)
- Full control over the final result
- Fully automated
Follow development at https://github.com/Mike3D/Character-Splitter-for-DAZ-Studio
Monaco 4:58AM | Mon, 05 February 2024
Version 3 available 😉 Changelog: - excluding head bones for body morph and body bones for head morphs - addded tutorials for D-Former creation and 'Reference Vertex' use - added checks for mandatory plugins on startup - added checks for D-Former number of vertices matching base figure - 'normalized' becomes the default mode (previously 'WYSIWYG') - updated user manual (added plugins page)
Andrew_C 12:10PM | Wed, 06 September 2023
Oooh, thanks, there's a couple full body morphs i have for Daz figures that I'd really love to be able to dial the head and body in seperately
Monaco 9:28AM | Tue, 18 July 2023
Version 2 available. It is now necessary to manually zero the base figure before applying the DFormer and your morph(s). Thanks Lukon100 for reporting the issue, should be fixed now.
Lukon100 12:34AM | Sun, 09 July 2023
I think I found the solution, or a "workaround" for the eroded teeth problem. One must go into the properties of the "Mouth Realism HD" slider and change the "Default Value" from 100% to 0%. Then the script won't change it back to 100. Apparently, scripts like this tend to set everything to default values. I have not actually tried this for character splitter. But, I had the same problem with Shape Splitter from the Daz store. That's when I changed the default to zero - and it worked. So, if it worked on that script, it will likely work for this one too.
Lukon100 10:44PM | Sat, 08 July 2023
The resulting head morph erodes the teeth on Daz 4.11 G3F, with mouth realism set to zero. When making morphs manually, the figure must be exported to obj with mouth realism set to zero to prevent tooth erosion. This works. But it does not work when using this. Setting the mouth realism to 100 also results in eroded teeth. Interestingly, I watched as the script itself set mouth realism from 100 to zero. But to no avail. I still got eroded teeth. Perhaps it has do to with the fact that I'm trying to split a character comprised of many morphs, not just one. The script seemed to handle this just fine, except for the teeth.
seraphina69 1:10PM | Tue, 06 June 2023
thanks you for this. Been trying to figure out how to split them up myself but now i don't have to . :)
miketee10021 11:56AM | Sun, 04 June 2023
Thank you!
Monaco 1:54AM | Sun, 04 June 2023
Note that this script is licensed under Creative Commons Zero, one of the most permissive licenses in the world. For more info check https://github.com/Mike3D/Character-Splitter-for-DAZ-Studio/blob/main/LICENSE
herhey2000 9:22AM | Fri, 02 June 2023
Cool, thank you.
atoxic 2:16AM | Fri, 02 June 2023
Looks intressting like shorten some workflows a lot. Thanks
gaius 2:09AM | Fri, 02 June 2023
Will try it asap, thanks.
Rozsakert 10:34PM | Thu, 01 June 2023
Thank you very much.
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