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: Urban Environment :

MarketPlace Showcase Architecture posted on Jul 14, 2005
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Description


this is loosely based on the buildings of old New York...modelled in 3dsmax,polycount of 50k....more images can be seen here http://www.renderosity.com/messages.ez?&Form.ShowMessage=2338794

Comments (18)


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oooZENOooo

1:36PM | Thu, 14 July 2005

Superb, fantastic attention to detail bud!

)

RGUS

1:42PM | Thu, 14 July 2005

Ooooooowha.... I can't wait... when's gonna be released? EXCELLENT! (V)

L.W. Perkins

1:59PM | Thu, 14 July 2005

Just awesome, down to the bent drainpipe!

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Mec4D

2:00PM | Thu, 14 July 2005

excellent work.!!!

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Terrace-tenmou

2:19PM | Thu, 14 July 2005

Amazing quality image. Superbly done,

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billy-home

3:05PM | Thu, 14 July 2005

Fantastic stuff Stef, it'll look even better when it's textured, knowing your high standard in that department.

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Moebius87

7:06PM | Thu, 14 July 2005

Outstanding as always. Stone, you ROCK! :o)

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Predatron

7:19PM | Thu, 14 July 2005

I just love your modelling. Simply amazing work. Steve:)

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ElorOnceDark

8:45PM | Thu, 14 July 2005

Hoy cow Stef! Fantastic work! The details are incredible!

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Django

11:23PM | Thu, 14 July 2005

Very, very impressive. Astounding

DrCaligari

1:13AM | Fri, 15 July 2005

Consider my voice added to the chorus of "Holy cow!"... Fantastic work!!!

)

odf

2:16AM | Fri, 15 July 2005

Phantastic! Love your work.

cureeeel

9:46AM | Fri, 15 July 2005

Impressive, very impressive!! I fell on my back trying to take in the whole image!!

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maxxxmodelz

11:03AM | Fri, 15 July 2005

WOW. Your modeling detail in mind-blowing. Most guys would just leave half of that detail to texture maps or displacement. Great work once again, man.

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yarddog

10:19AM | Sun, 17 July 2005

Awesome work!!!

)

Eugenius

8:04AM | Tue, 19 July 2005

Brilliant work! You have definitively caught that New York environment. Top Notch!

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keihan

8:26PM | Fri, 03 March 2006

Great work Stephan. Excellent indeed! However, I'm having a hard time believing that, with all the detail observed, that this set is only 50,000 polygons. Unless you have found some poly-reduction secret, I'm hard pressed to see how you could get such a detailed set so low. With all of the smoothly filleted edges and piping (Rhino terms hehe) that I see it's just hard to believe that it is only 50k. What is your secret?! LOL! I just finshed a Gazebo model and it took everything I could muster just to get it down to 110,000 polys... LOL! Regardless, your image shows truly remarkable modeling skills and a damn good eye for detail! Have a great weekend. ----Will

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stonemason

10:15PM | Fri, 03 March 2006

hey Keihan :)..a quicktip for low modelling is to delete anything that woint be seen by the viewer,this inludes the backsides ofbuildings,the underside of buildings,lamposts,seating..any polys that aren't seen can be removed..this will drastically cut down the polycount..the final count oin this model went up to 100k(several more buidlings & a very high poly tree were added)


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