: Urban Environment : by stonemason
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Description
this is loosely based on the buildings of old New York...modelled in 3dsmax,polycount of 50k....more images can be seen here
http://www.renderosity.com/messages.ez?&Form.ShowMessage=2338794
Comments (18)
oooZENOooo
Superb, fantastic attention to detail bud!
RGUS
Ooooooowha.... I can't wait... when's gonna be released? EXCELLENT! (V)
L.W. Perkins
Just awesome, down to the bent drainpipe!
Mec4D
excellent work.!!!
Terrace-tenmou
Amazing quality image. Superbly done,
billy-home
Fantastic stuff Stef, it'll look even better when it's textured, knowing your high standard in that department.
Moebius87
Outstanding as always. Stone, you ROCK! :o)
Predatron
I just love your modelling. Simply amazing work. Steve:)
ElorOnceDark
Hoy cow Stef! Fantastic work! The details are incredible!
Django
Very, very impressive. Astounding
DrCaligari
Consider my voice added to the chorus of "Holy cow!"... Fantastic work!!!
odf Online Now!
Phantastic! Love your work.
cureeeel
Impressive, very impressive!! I fell on my back trying to take in the whole image!!
maxxxmodelz
WOW. Your modeling detail in mind-blowing. Most guys would just leave half of that detail to texture maps or displacement. Great work once again, man.
yarddog
Awesome work!!!
Eugenius
Brilliant work! You have definitively caught that New York environment. Top Notch!
keihan
Great work Stephan. Excellent indeed! However, I'm having a hard time believing that, with all the detail observed, that this set is only 50,000 polygons. Unless you have found some poly-reduction secret, I'm hard pressed to see how you could get such a detailed set so low. With all of the smoothly filleted edges and piping (Rhino terms hehe) that I see it's just hard to believe that it is only 50k. What is your secret?! LOL! I just finshed a Gazebo model and it took everything I could muster just to get it down to 110,000 polys... LOL! Regardless, your image shows truly remarkable modeling skills and a damn good eye for detail! Have a great weekend. ----Will
stonemason
hey Keihan :)..a quicktip for low modelling is to delete anything that woint be seen by the viewer,this inludes the backsides ofbuildings,the underside of buildings,lamposts,seating..any polys that aren't seen can be removed..this will drastically cut down the polycount..the final count oin this model went up to 100k(several more buidlings & a very high poly tree were added)