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Angelina Jolie Study Part II

3D Studio Max Portraits posted on Jul 18, 2005
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Description


This is a 3d model i made, using poly modeling tools in 3DS. It's a low poly model with classic meshsmooth with 2 iterations. Modeled with 2 reference pictures, i found on the internet. Skinning is 2 layered UWV map. Color and simple cellular bump mapping. The ears are not ready yet. The hair is from the hair and fur plugin that I installed only a few weeks ago. It's comprehensive and fun. Takes a lot of rendering time, though. I appreciate any comment. Thanks for dropping by on this interesting community...

Comments (5)


techneeks

7:11PM | Mon, 18 July 2005

pretty dan life like .. only thing that bothers me is the mouth, i think its sucked in a bit too far. If you widen up the lips a bit i think it would look much better.. but keep up the good work!

)

Jerusha

8:28PM | Mon, 18 July 2005

Very impressive work! Her neck seems a little too small, though but that could be the angle. I can imagine what a lot of work this must have taken. Excellent!

)

ariaans

12:04PM | Thu, 21 July 2005

You tried well!! I think her nose needs a little more work too... but I'm sure you learned a lot while making this! :) Well done!!

woodboat

3:58PM | Fri, 22 July 2005

....actually, just about how I remember her...when I happen to..... Excellent work.

)

thenodemaster

1:11AM | Mon, 08 August 2005

All in all a geat work being done from scratch. I think my only problem is the mouth pose itself. There is just something along the lines of "the light's on but nobody is home" about the expression. Otherwise an excellent peice!


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