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(WIP) Character

Maya (none) posted on Jul 23, 2005
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Description


Hi guys n gals. Well this is what i'm working on at the moment, about 2-3 days work so far, and there is still alot of glitches, eg, the collar bone is off the knees etc. Modeled in maya, Disp maps, I did take it into 3D Max to render as Vray does nice renders! Cheers guys, Crits and comments welcome. Liquid

Comments (9)


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MINTY1974

7:06AM | Sat, 23 July 2005

This is looking very cool. I think it will look fantastic textured. The head looks to be a little too small and the upper arms might need a bit of attention. Looking forward to the finished pic

)

grid

8:09AM | Sat, 23 July 2005

awsome ... great bone & muscle deail

chrysalide

10:32AM | Sat, 23 July 2005

Excelltn modeling and light for teh presentation. it's an excellent work with nice detials. Have a good day

)

FreeBass

11:26PM | Sat, 23 July 2005

Much bitchin-ness!

dvd_master

11:51PM | Sat, 23 July 2005

Looks fantastic! I'd love to see it textured. Were the displacement maps made in Zbrush?

)

Teyon

8:15AM | Sun, 24 July 2005

The back needs some work and the chest is like, not there. Even with a face that sunken, he'd still have a more pronounced chest, especially if his abdomen is as muscular as it is. The shoulders need to be better defined.It's good work, it just needs more refinement. Keep going!

Askguden

2:30PM | Sun, 24 July 2005

Looks as if the arms are attatched a bit too far down. Also he looks a bit too skinny for shoulders like that. But aside from proportions and stuff (which are up to you to decide anyway) it's a great pic!

)

liquidminduk

5:57PM | Sun, 24 July 2005

Cheers guys, thanks for the good tips, I will refine all the areas mentioned and see how it looks. DVD master, yes Z-brush for disp maps

)

nemirc

2:31AM | Sun, 07 August 2005

Hello there. Overall I like the model. I have to agree with Askguden, the arm looks indeed too far down. Keep them coming!


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