(WIP) Character by liquidminduk
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Description
Hi guys n gals.
Well this is what i'm working on at the moment, about 2-3 days work so far, and there is still alot of glitches, eg, the collar bone is off the knees etc.
Modeled in maya, Disp maps, I did take it into 3D Max to render as Vray does nice renders!
Cheers guys, Crits and comments welcome.
Liquid
Comments (9)
MINTY1974
This is looking very cool. I think it will look fantastic textured. The head looks to be a little too small and the upper arms might need a bit of attention. Looking forward to the finished pic
grid
awsome ... great bone & muscle deail
chrysalide
Excelltn modeling and light for teh presentation. it's an excellent work with nice detials. Have a good day
FreeBass
Much bitchin-ness!
dvd_master
Looks fantastic! I'd love to see it textured. Were the displacement maps made in Zbrush?
Teyon
The back needs some work and the chest is like, not there. Even with a face that sunken, he'd still have a more pronounced chest, especially if his abdomen is as muscular as it is. The shoulders need to be better defined.It's good work, it just needs more refinement. Keep going!
Askguden
Looks as if the arms are attatched a bit too far down. Also he looks a bit too skinny for shoulders like that. But aside from proportions and stuff (which are up to you to decide anyway) it's a great pic!
liquidminduk
Cheers guys, thanks for the good tips, I will refine all the areas mentioned and see how it looks. DVD master, yes Z-brush for disp maps
nemirc
Hello there. Overall I like the model. I have to agree with Askguden, the arm looks indeed too far down. Keep them coming!