Mon, Nov 18, 8:31 PM CST

Architectural Series 4

3D Studio Max (none) posted on Nov 03, 2001
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Description


Not finished yet... but need some feedback. Thanks

Comments (10)


Usurer

9:52PM | Sat, 03 November 2001

Im a nubie to architectural design but im going to guess romanitalian design. Good corinthian style colums. I know there is really alot of work into this but maybe it needs more work above the center columns like a nech or an extrusion of the wall...maybenot The doors are really the best part to me. The 3 arching windows are very well done also :)

xombi

12:58AM | Sun, 04 November 2001

I like the design but i think to add more contours in the overall project and let some shadows be cast by them then you will have yourself an awesome pic. Start of something great! Keep it up.

Oktavian

6:13AM | Sun, 04 November 2001

All of the texturing is great, the door, the facade, the curtins, the soft reflecting windowpane etc. Maybe the columns beside the door are a bit too shiny. Do you copy something real or is this building fictitious?

David Orf

6:17AM | Sun, 04 November 2001

Very nice texturing but you seem to have a stronger uplight than I would use, the undersides of the overhangs are normally in shadow, yours seem to be highlighted.

arterie

12:35PM | Sun, 04 November 2001

wow!, that's amazing, I know nothing of 3D Studio Max. my only suggestion would be similar to David Orf. The uplighting on arched windows and columns just a bit too strong, and maybe a faint cast shadow overall from one direction on the finished model. can't wait to see more in this series

trogboy

1:13PM | Sun, 04 November 2001

Im with the first guy on this. Something above the pillar to join them above the door. The texture on the right wall looks like you could adjust better in UV mapping. Add an omni and adjust it up and at an agnle to give more realistic shadow FX. But this is Great. You spent a lot of time on this I can tell. Keep up the good work :)

Guillermo

1:26PM | Sun, 04 November 2001

Amazing textures (this are from Marlin studios right?) work a bit more the lighting and you got it!! keep on rendering!!!

Voodoopups

7:55AM | Mon, 05 November 2001

it looks a little bit flat.The windows are based on textures not on modelling so the scene looses in depht (Tiefe) .

DAN3D

10:09AM | Tue, 06 November 2001

How much is actual modelling or is most of the image textures around primatives? V Good work. You've got serious talent!!

RayTraz

6:29PM | Wed, 02 January 2002

Be careful with positioning Jose, put more attention to perspective. Also with volume & shadow value.You have done greatly in texturing and color scheme so I'm sure it'll be one fine piece of art. Can't wait to see some more completed works of yours Jose.


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