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Zbrush to Maya Workflow

ZBrush (none) posted on Aug 30, 2005
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Description


I received some e-mails regarding exporting from Zbrush to Maya. Here is a sample I did tonight showing some of my workflow. This is only the primitive model at the first stages when it is first posed. No details ,low poly and just roughing in the shapes. Hope this was of some help to those who asked.

Comments (2)


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Karlfucious

9:29PM | Tue, 30 August 2005

If you plan on rigging your model in Maya you may want to model in the bind pose. That way it is a lot easier to make your skeleton. Also, you are not limited when it comes to animating or posing your characters.

odhinn444

5:26PM | Wed, 31 August 2005

Karlfucious, has a good point regarding animation. I don't animate my figures I only try and capture a specific angle for a digital painting. Thanx for that comment bro.


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