Zbrush to Maya Workflow by odhinn444
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
I received some e-mails regarding exporting from Zbrush to Maya. Here is a sample I did tonight showing some of my workflow.
This is only the primitive model at the first stages when it is first posed. No details ,low poly and just roughing in the shapes.
Hope this was of some help to those who asked.
Comments (2)
Karlfucious
If you plan on rigging your model in Maya you may want to model in the bind pose. That way it is a lot easier to make your skeleton. Also, you are not limited when it comes to animating or posing your characters.
odhinn444
Karlfucious, has a good point regarding animation. I don't animate my figures I only try and capture a specific angle for a digital painting. Thanx for that comment bro.