Long valley by raffyraffy
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Description
A while that I don't upload, so it's time!
This project was born as a project for animation, I have begun it two months ago, about, and I have spent a lot of time for it.
It's WIP still, but in an advanced stadium from which I have been able to draw some static images of it.
The scene is developed on a very large scale, bringing my PC (P4 2.7 Gh with 1.5 Gb ram) to limit of its possibilities, while Vue 5 Infinite has tolerated very well this huge work, giving the impression to never arrive the its limit.
Some technical data:
in the scene there are 2 terrains, the first (more large) to define the mountainous chain that surrounds the second terrain (1024 x 1024) with its hills to form the valley. In add there are only other two objects, 2 simple bridges on the river, all the other objects (trees, houses, cultivations, buildings etc.) they are generated by 15 ecosystems, all placed on the second terrain. The ecosystems have generated more than 500.000 objects for a total of 25 billions of poligons. This scene has been rendered in Global Illumination with "100 millions years ago" atmosphere standard setting (slightly modified), in 23 hours about, in Superior mode.
Methods and techniques used:
the 15 ecosystems has been grouped (and saved) in 6 different materials, while the scene (only 2 terrains, 1 plane for the river and 2 bridges, with sun and camera naturally) has separately been saved. Every material is separately applied (and populated) one after the other in sequence, every time that the scene is open. All the ecosystems have been defined through alpha masks created with Painter IX. Some masks (i.e. the roads) has been saved in very large scale (7000 x 7000 pixel) to get a sufficient definition for the closer shots.
A lot of other things should be done and a lot of other ones could be done better, therefore I hope to have time and (patience) to keep work on. However, other images will follow in the next days.
Credits:
All houses and buildings by Alain Gracia (recolored by mine), sunflower by Planit3D.
No postwork!
Thanks for view and comments!
Luigi.
Comments (34)
RaysOfLight
eyes pop out 25,000,000,000 polygons?!?! WOW! amazing work
firebolt
Impressive work!
ahazran
Fantastic n excellent work!Yesss..vue eco system is amazing tool.
MoppelundWilli
Bravo! Incredible! Most realistic landscape, great light and reflections of the river.