Mon, Nov 25, 12:11 PM CST

O Labirinto de Sandamann I

Vue Surrealism posted on Sep 07, 2005
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


O Labirinto de Sandmann I. (versão 02:: 07 de Setembro de 2005) A imagem faz parte de um projeto de pesquisa hipermídia na Universidade Católica de São Paulo - Brasil (PUC-SP): NuPH :: Núcleo de Pesquisas em Hipermídia. Trata-se de um estudo preparatório para a modelagem de um ambiente tridimensional interativo. Ela contextualiza um Labirinto arbóreo, no qual os elementos mágicos da natureza se mesclam com o imaginário cultural do homem, ao modo do pensamento heideggeriano de "Mundo, finitude e solidão". A imagem inaugura uma reflexão topofilosófica da questão do estranho (Unheimlich) relacionando-a com o Dasein na produção de mundo (aqui, o caso de mundos digitais). Aspectos da Construção: Ambiente: A modelagem tridimensional foi realizada com o Vue 5 Infinite (maravilhoso software) utilizando a técnica de modelagem de árvores SolidGrow e o processo de texturização EcoSystem. O Labirinto foi levantado (serviu de Layer para o Ecosystem) a partir de um layer em formato JPG - produzido no PhotoShop CS, a partir de um estudo de plantas de Labirintos. Objetos: A. O Cubo, personagem central e enigmático da Cena, foi modelado a partir de um "Cube" ao qual foi adicionada uma "Sphere" e utilizada a operação booleana de união (A+B). Trata-se de uma versão de um tema já trabalhado por mim: o "cubo metafísico". Ele foi texturizado com uma textura produzida por Eni Oken e presta uma homenagem ao seu maravilhoso trabalho no "Zork Nemesis". Foram utilizando objetos "Free Sutff" no formato WaveFront: B. Mesa com cadeiras: Gentilmente fornecidos por Technovisual Ltd para FreeStuff em www.My3D.co.uk - no formato de arquivo-objeto Vue (tablechairs.vob) C. Laranjas: Gentilmente forneceidas por Norbert G (norbertg@digitaldreams.sk) da Digital Dreams. Agradecimentos Especiais: A Eni Oken (BRA-USA): http://www.enioken.com/ A TroC (czarnyrobert), genial artista polonês: http://www.renderosity.com/homepage.ez?Who=czarnyrobert A Technocisual Ltd: http://www.technovisual.co.uk A Digital Dreams: http://www.digitaldreams.sk/index.htm English version (Free Translation): Sinopsis The Labyrinth of Sandmann I. (Version 02 � 07 of September of 2005) The image is part of a project of research hipermídia in the Catholic University of São paulo - Brazil (PUC-SP): NuPH - Nucleus of Researches in Hipermedia. Treats-itself of a preparatory study for the modeling of an interactive threedimensional environment. She propose a Forest Labyrinth, in which the magical elements of the nature itself melange with the imaginary cultural one of the man, to the way of the thought of Martin Heidegger in "World, finitude and loneliness". The image inaugurates a reflection topofilosophical of the question of the strange one (Unheimlich) relating it with the Dasein in the output of world (here, the case of many digital worlds). Aspects of the Construction: Environment: The threedimensional modeling was carried out with the Vue 5 Infinite (marvelous software) utilizing to technical of modeling of trees SolidGrow and the trial of texture-system: EcoSystem. The Labyrinth was raised (served of Layer for the Ecosystem) from a layer in format JPG - produced in the PhotoShop CS, from a Labyrinthes plants study.

Comments (10)


)

bruno021

11:52AM | Wed, 07 September 2005

Great scene, colours & models. Needs more anti aliasing though, and less bump on the oranges.

petrybr

12:23PM | Wed, 07 September 2005

Thanks Mr. bruno021 for his comments. I will do a you had with less bump in the oranges and more anti aliasing. His comments are always welcome. Your ArtWork Page in Renderosity is Woonderfull. ;-) petrybr - Lu Carlos Petry alletsator@pucsp.br

)

Richardphotos

12:27PM | Wed, 07 September 2005

casi naranjas de Texas. people claim everything is bigger here! excellent terrain and the texture on the oranges is like the real thing

)

matrixmode

5:29AM | Thu, 08 September 2005

I especially like the cube/sphere obect. It resembles the style of the puzzle cube from the movie "Hellraiser", one of my favorites. I'd really like to see this object in a scene alone in order to fully appreciate the details. The whole scene is fantastic. Is surreal the word I'm looking for? I like this style very much. It gets my imagination going. Thanks for sharing it. Persevere...:)

)

regaltwo

12:29AM | Fri, 09 September 2005

Very nice render. The oranges look good enough to eat. :)

miaomix

9:16AM | Sun, 11 September 2005

nice idea ...excellent work!!

)

gorillahime

2:38AM | Wed, 28 September 2005

Interesting image!?The arrangement of color is good.

Terreinconnue

12:49PM | Tue, 04 October 2005

Very original work !!!

Arturzinho

7:00PM | Wed, 05 October 2005

Um excelente trabalho. Parabs. Espero que n seja o ico.

petrybr

5:53AM | Fri, 07 October 2005

OlArturzinho. muito bom contrar um colega de lgua portuguesa. Obrigado pelos seus comentios.


0 224 0

00
Days
:
11
Hrs
:
48
Mins
:
42
Secs
Premier Release Product
Sci Fi Corridor Set for Daz Studio
3D Models
Top-Selling Vendor Sale Item
$10.50 USD 40% Off
$6.30 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.