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Sorrow w.i.p.

ZBrush Realism posted on Sep 10, 2005
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Description


Started a new guy last night. Here are the steps so far... Started in Zbrush with Zspheres. Changed spheres into polymesh. Sculpted some basic muscle groups and roughed in shape of body. Exported model into Maya as OBJ. file. Once in Maya model had skeleton added(rigged) and pose was tweaked. Model is now ready to export back into Zbrush for detailing...

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