P6 lights...mimicing them in DAZ|Studio by LiquidRust
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Description
Rendered in DS.
Instructions:
Create one distant light.
Makes sure that light is facing your character from behind.
Turn the brightness up to over 500%.
Make sure the color is a pale blue....that way it comes out more white than yellow(unless you want sunlight or something)...
Anyway, enjoy!
Comments (11)
JOE LE GECKO
Really amazing render for Studio. Great work !
mcv
Thank you for extending Daz Studio knowledge through great experimentation leading to wonderful results! Excellent render . . . -vote- !!!
miharo
beatiful render... excellent work...
MKeyes
You got it! Will try that... because your render here is right up there with the P6'ers! I have P6 but I've only played with it. Have yet to render anything from it. I thought I wanted it so bad! Got it... and continued to use my D|S - now that 1.0 is out... I'm afraid I wasted time and $$$... oh well... I know I may use it one day. But for now... loving my D|S and I am soooo addicted! Thanks for the tip...
LiquidRust
Lol. Thanks...hey why don't you send your P6 to me? :P
cedarwolf
Wow...thanks for the tip! Just getting around to experimenting with D/S 1.0 and this is the type of stuff I'm looking for to explain how it works. Again, thanks!
nemonico
Great lighning!!! I've tried to create that with Daz Studio but I think i'm doing something wrong cause i can have this kind of lighning. When I put the light behind the figure the front part of the figure is dark. When you say "brightness" do you mean the light intensity, this can only go up to 200%.... Can you give amore detailed explanation... Thanks to share youe knowledge
DeathWalker
Wow! that's a great tip. . . I'm going to have to try that one!
sazzyazzca
Yup, that's how I do it LOL Works like a charm. Again, excellent job! To turn the intensity way up you have to double-click on intensity and then uncheck respect limits. You can turn it waaaay up then.
IO4
Thank you so much for sharing that. Your pics come out great:)
maki_82
Great tutorial! I hope it's still relevant to later versions of DAZ.