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roboForest

Mojoworld Modeling posted on Oct 21, 2005
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Description


MojoTree 3.1 'forest' of imported mesh (.3DS) robots. hakujin

Comments (3)


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ralphwarnick

7:01PM | Fri, 21 October 2005

LOL a real wonderful image! You got my vote!

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woz2002

6:03AM | Sun, 23 October 2005

Hak...One of the things I was keen to know how to do...which is possible...is to dissect a mesh model & then recompose in MJT as a mesh tree, then parameters such as WORLDPOS could drive veriance throught the models. Working this way you could effectively have infinite poses from asingle mesh dependant on how it was setup. I was looking into this with "birds in flight" to get the wings to take on varing flapping angles etc & when grouped created a flock of birds in flight. The ultimate aim was of course to use Poser meshes so as to be able to create hoards as in battle on a landscape, however there were issues with mesh ends & starts. Good to see that you are starting out on a similar root. Have you tried using a Robodubby forest in this method? Keep up the good work :))

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Slav

4:17AM | Mon, 24 October 2005

Now you need to give them some big gus to get those Bob`s mechas:)


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