David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (4)
Alleycat169
Excellent boolean work. Really well done.
Vile
Nice model and great composition. However change the lighting to give the Ship a more realistice look or possibly the texture of the ship. Great work!
Bambam131
Thanks for the comment, the only color on the ship is white, some shades of gray , gold and silver. The reasioning behind this is that I was trying to depect as realistically as possible what a real mission by NASA would look like. You don't want to use dark colors because they asorb heat from the sun. As far as lighting is concern this is about as true as you are going to get, there is a lightside were sun light is hitting the ship than there is just nothing, no light except for what light is reflected back from the planet surface. I try doing this as scientific as possible. All part of this ship are drawn, I use very little texturing. I feel this give the picture a more believable edge. The shadow effect in Bryce is turn all the way off, this is the way you would view the ship if you were really there. I hope this explains why you see the ship as is. David ;-)
Dreadnaughtzeta
Amazing work, i know how hard it is to boolean modeling in Bryce. I think the lighting looks perfect for the scene. Again, great job. Bravo