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Phalaris location 1 - Starbase

Mixed Medium Science Fiction posted on Oct 28, 2005
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Description


Wayyyyy back in 1993 a friend and I dreamt of writing a successful 'adventure' game for the Amiga (back in those days, if you were a serious gamer then Amiga was the computer of choice). Every Tuesday night for two years we slaved away, my friend wrote the coding and I designed the game-play, story and location descriptions as well as pushing the 32 colours of 'Deluxe paint' to the limit for the location paintings. You see, this was all before CD-Rom and our *massive* number of locations (63!) had to fit on only two floppy-disks. Then along came the dreaded CD-Rom and subsequent gaming was so far removed from floppy-disk based games that we abandoned the game forever.... *********************************************** As I will not be able to produce any art for a while I thought I would run a series of these *ancient* images complete with location descriptions. You can ask what you want to examine and where you would like to go from here. At the end of the week I will go with the majority (or most interesting!) of requests. Can you complete the mission?? ********************************************** ********************************************** PHALARIS An original adventure game by Huw Carr ********************************************** ********************************************** The planet Saeros lies in an obscure outer system in the far reaches of Theian space. Little is known of its history or culture as Saeros has until recently ignored invitation to interact with Thea, the centre of a galactic trade alliance consisting of eight civilisations in a close vicinity to Thea's sun, Sol. The golden era of peace emanating from the TTA (Theian Trade Alliance) seems destined to oblivion as Saeros prepares to wage war on the vulnerable human colonies. The problem of propelling large bodies over interstellar distances has been overcome by the Saerali via the 'Phalaris Principle'. Less time and energy consuming than 'stellar skimming' (passing through select points in the wave in which the space-time contineum flows) the Saerali link the point of departure and arrival directly thus enabling the Saerali fleet to materialise unsuspectingly in the orbit of another planet. The only way to prevent invasion is to locate the Phalaris device and destroy it. After several weeks of travel, your small covert vessel 'Sonus Blue' returns to normal space on the dark side of Saeros' moon. Using the information supplied via your only contact on Saeros, you 'rappel' to the surface to begin your mission. You are on a vast plain looking north. The towering form of Starbase stands before you. A path diminishes into the blasted plain to the south. To the west you can just make out some small structures. Rolling, grassy slopes rise in the east and beyond them is a dark smudge of the last ancient forest of Saeros. SOME EXITS ARE - N, S, E, W YOU ARE CARRYING - Nothing

Comments (31)


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PeterRepete

4:47PM | Sat, 08 March 2008

"my friend wrote the coding" Well folks, that would be me! (yes I signed up just to make this comment!). "as well as pushing the 32 colours of 'Deluxe paint' to the limit for the location paintings." Actually, we used Extra Half Bright mode which gave 32 'Primary' colours plus 32 'Half Bright' equivalents of those colours. Of course, from this picture you can't see the Parser, Scrollable picture window (to reveal previous text), the Note Screen (where you could keep notes), not to mention the animations. I am currently working to get the game running correctly on the UAE Amiga Emulator as 3 self booting ADF Disk Images.

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