Thu, Nov 21, 7:34 PM CST

tornado

Lightwave (none) posted on Nov 21, 2001
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Comments (4)


wgreenlee1

6:20PM | Wed, 21 November 2001

is there any wa y to twist those hypervoxels to give something like this rotation? in bryce you can select all of a certian type of object and then edit them all at once(with limitations) thats what this needs i thought it was just smoke rising in the air when i first saw it,its needs some lift and rotation,just a thought......

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chemicalbrother

11:35AM | Thu, 22 November 2001

you can simply put a keyframe at frame 0 then one at the last frame with your hyper voxel emitter rotated and it will animate like a real tornado (Ie no particles at start spiraling out to the full tornado)

EBac2001

3:24PM | Sun, 25 November 2001

one other comment. U might want to change those hvs in the middle from surface to volume or sprite. it looks like there's gel floating in midair. otherwise, it looks awesome!

Insert_Coin

9:37AM | Thu, 29 November 2001

theres actually a tornado tutorial on newteks website remember tornadoes arent hvs you will need multiple emitters parented with ddifferent hv settings to get the randomm look of the dust and dirt etc... and also some emitters and using fx clone to clone some objects spinning around in the tornado.. just takes some brains...


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