Room by uir
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Description
I wanted to do a radiosity render but lightwave kept crashing (or crushing? :D ) due to memory issues... Anyway all modeled and render in lw 7.5.
BTW the table can be found in the freestuff area :)
Comments (2)
Oshio
crash dammit C-R-A-S-H friggin CRASH!!!!!!!!!! we get u speaking the good englashki in many good time, thank you please.
oooZENOooo
I am proud of you modelling your own objects now uir! I think your should now go one stage further and look into image maps for your wood. I feel wood like procedurals are not so good to use. So find/capture a decent wood grain texture, and then add it to your colour texture map. (Bearing in mind your need to assign a wood vertical surface name for the vertical parts of the table, and horizontal surface name for the...) Also save a grey scale copy of your wood texture and add it to as a diffuse map and spec map. Then save a third copy of your grey scale, but increased contrast (almost black n white) save image and add it as a bump map 60-75%. Overall make sure the grain follows the length of the parts that make up the table and chairs, hence why you need separate vertical and horizontal surface names; for both table and chairs. I believe your scene is nicely placed, and the current lighting gives it a cold and clinical look, gangster like. d:-/