I love to sit and create from the mind and imagination if i am not on the big Harley riding down the road. If you have LightWave you can Build ANYTHING I mean Anything its awesome. well Like They say turn off the Lights And go to the LightWave World of the unknown Plus I am motivated by the work Moebius87, and his fantastic work and finominal work. And everybody else in Lightwave's community..
BIO
I started with CMOS in the 70's and well I am 40 something now, started with Bryce when it first came out RayDream also,then I got Lightwave just when it was in its infant stage I think ver3 if I remember,I sill have it all the versions of lightwave. Then my dad go me into auto cad back in ver 5, and it all started there been playing with the software ever sense. I have been to college three times mostly computer stuff v basics,Java,C++,auto cad are some of the things I took. I have a Degree in Industrial Electricity Technology also. I work as a Electronics/Technician mostly PLC and Inst. I Like to create from the mind imagination mostly I see peoples work that is awesome and well it try to build it and I learn from it Its a never ending learning and its totally awesome a program that allows you to create what is in your head. Love to build fast computers and networking them to.
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Comments (8)
Anthony Appleyard
looks realistic
AlarmedBread
wow, very nice work, that alone is worth buying lw9 for =)
jif3d
Awesome modelling dude, are you gonna keep it clean or dirty up the textures ? ...Cheer's :o)
zapper1977
I guess I could do a Dirty version...
pnevai
I have found that animating hydrulics that have to pivot while allowin the piston to slide in and out while remaining parallel. It helps if you take care of most of it in modeler. It is a pain because you have to basically set up all the pieces in Layout and parent them together. But if you model your pivot point objects like pins, cylinders and such on the 0,0,0 coordinates, or have 0,0,0 fall on the pivot point of the object then you can more easily assign thos parts as targets for related moving parts. Like the main cylinders for the main supporting arm. You make the target for these the pins that anchor the pistons at the top. When now when evey you move the main arm the cylinders will allways point at the pins anchoring the piston. And if the pivot point of the cylinders is at the base anchoring pin of the cylinders then they will remain parallel to the piston and move as they should. This eliminates one set of objects that have to be hadn animated. The same can be applied to the pistons. but in reverse thier targets can be the base pins of the Cylinders at the base. Hope this helps, ( I am refering to the target entry in the motion options panel for the object)
Moebius87
Superb modeling! I hope you get it done for LW9... I would totally appreciate and enjoy getting my paws on this one. Well done, sir. Much respect! :o)
Tammy
This is a great model, I can't even image how hard rigging this thing must be I wouldn't even know where to begin. Hope you finish it also :)
morin3000
Fantastic picture with the excel one detail the extraordinary colors sounds! Well done!*V ***