Wed, Nov 20, 10:58 AM CST

Army Air Forces P-51D Mustang

Lightwave (none) posted on Nov 28, 2001
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Description


-Work in progress- The fuselage maps, nose cone map, and the props are the only thing finalized. Everything else has basic maps on them. Rendered using a skydome with radiosity.

Comments (6)


Juzz

1:37AM | Wed, 28 November 2001

Nice one

Fausto

8:51AM | Wed, 28 November 2001

Wow! Nice Detail.. Looking good.

Guillermo

12:28PM | Wed, 28 November 2001

I like it. great detail. Good radiosity. I like the textures.

pnevai

8:48PM | Wed, 28 November 2001

2 suggestions, first the skin is mostly unpainted polished aluminum on this aircraft so I would apply reflection and specularity maps to simulate this. Second lighten up the panel lines alot. Then use the panel lines as a basis for a bump map. Let the bump map define the panel seperation lines rather than the painted lines. Search through the LW forum. Several months back I put up a tutorial on how to create the bump map I describe.

)

velocicrapper

10:54PM | Wed, 28 November 2001

I haven't gotten to the spec maps yet. This is still a work in progress. All the maps EXCEPT the fuselage are quick maps that have painted panel lines. But, the fuselage has a bump map and color map. That's what's making the dark panel lines. As for the specular, any suggestions on how to get the shiny effect of aluminum? I've tried a few times before with a B-25 with not very good success!

ooh3d

12:06PM | Thu, 29 November 2001

Looks great. Super prop blur. The sky dome may suppress the spec you're looking for so you might want to add a couple lights that add to the specular and turn of their diffuse.


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