Tue, Jul 2, 10:31 AM CDT

Elven Village Dock (basic)

3D Studio Max Fantasy posted on Dec 02, 2005
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Description


Here is our new Elven Village Dock. This is just the core model, with no gangways at all attached. I will post another pic showing it with the gangways. We made the gangways as separate models so that it is possible to stack them end to end and make any number of dock styles. The building is a clearing house for import taxes and moorage.

Comments (8)


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DukeNukem2005

1:37PM | Fri, 02 December 2005

Magnificent picture! A fantastic composition! This image very much was pleasant to me!

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morin3000

4:34PM | Fri, 02 December 2005

Powerful image!!! Excellent atmosphere, lighting and coloring! VOTEEEEEEEEE

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mansoa_98

5:44PM | Fri, 02 December 2005

Your work is allways a very good one, and it looks as well very good, but i was wondering how do this meshes look when rendered with other programs other than 3ds max. Could you show that as well, (or tell where in use)? Has i understand your obj files can also be used in poser and vue.

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Meshbox Online Now!

6:21PM | Fri, 02 December 2005

Hi Mansoa 98 and all, Thanks :-) Actually this wasnt rendered in 3D MAX at all -- it was rendered in Vue 5 Esprit. We do our modelling in MAX 7 but all of our "promo" renders are in Vue 5. Vue is very easy to set up and has a great renderer, as you can tell.

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odf

7:34PM | Fri, 02 December 2005

Beautiful model and textures. Two questions: is it possible to see some details in closeup, and, is that dragon skin on the roof?

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Meshbox Online Now!

7:53PM | Fri, 02 December 2005

That is the dragonskin texture we've used on the other buildings (reshaped and adjusted). The texture map for this is 1024 x 1024, so extreme close ups wont look great. Ill post another one tommorrow that's a little closer. After we shipped all of Elven Village Volume 1 (this model here is part of Volume 2) we got requests for additional texture maps. So we came up with Elven Village Volume 1: The Sea Elves. The Sea Elves has 4096x4096 maps and include bump maps, too. We only sell that on Content Paradise (check out our store there). These look REALLY good up close but they are huge. In fact, they were so big that Poser 6 had problems with them, and even e-frontier made some patch changes to manage :-) So we use a default size of 1024 x 1024. This is a good size for much artwork and also, works reasonably well for real time playback. A compromise between games and art.

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jhustead

3:30PM | Sat, 03 December 2005

A beautiful looking structure for the folks with the pointy ears.

tony_br22

6:15AM | Sun, 04 December 2005

Beautiful model, texturing and also your presentation here. Excellent stuff


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