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Junkyard School Bus

Maya Transportation posted on Dec 05, 2005
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Description


This low poly in game School Bus was done for the Junkyard level of the 50 Cent Bulletproof video game.

Comments (6)


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CrazyAndy

7:56PM | Mon, 05 December 2005

Hmmm. how I did it, I modeled uv'd then textured it! er ok I guess that's not enough info. It's all about having a good reference and texture libarary. To create the maps I have a large collection of textures which I use as base layers for general overall subtle grime sometimes with many different layers with different opacities and layer blending modes. For more specific details such as dents scratches, and worn off paint on the leading edges I use a psd which has layer sets of parts eg one layer set is called dents and in that set I have many different types, it's a sort of library of parts that I have built up over the years. Some are created from scratch and some extracted from reference pictures/textures, and when I create a new one I add it to the psd.

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Karlfucious

4:54AM | Tue, 06 December 2005

Great stuff. Probably some of the nicest low poly stuff ive seen in a while. My only crit would be that I would take the brake rotor texture out of the wheel wells.

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tallpindo

5:33AM | Tue, 06 December 2005

Yeah, he got me with that ride. I ain't gonna pay up though. No driver's license, no chauffeur's license, not even a duck stamp.

ravenwing75

11:10AM | Tue, 06 December 2005

Excellent work, nice neet model and a trade mark texture.

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CrazyAndy

11:19AM | Tue, 06 December 2005

Yep I admit it your right about the brake rotor texture I will fix it.

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fluffgirl

1:53AM | Wed, 07 December 2005

fantastic work in maya... really looks good ..the texture and the scratch and everything, perfect work...


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