Fri, Nov 15, 4:53 PM CST

Train Internal

Maya Transportation posted on Dec 09, 2005
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Description


This low poly train internal appears in the Subway level of the 50 Cent Bulletproof video game. Now I know people are going to mention that the handrails look ugly as they only have five sides, and your right!, but as it's an in game model I had a poly limit. Adding just one more side on all the rails added another 400 plus polys to the model, I know I tried it, but I was told to make it five to save polys. I will also re render this when I get the time to have proper shadows under the rubbish on the floor, and some subtle reflections on the plastic seats.

Comments (20)


enyaliosavatar

11:38AM | Fri, 09 December 2005

Incredible! Amazing detail everywhere.

)

thefixer

12:00PM | Fri, 09 December 2005

Wow amazing, I'd really like a Poser version of this!

)

kenwas

12:06PM | Fri, 09 December 2005

Great work as always!

)

Sabra

12:25PM | Fri, 09 December 2005

Stunning really! You did an amazing job getting the most out of your poly limit, and it looks gorgeous.

)

sanosoke

12:26PM | Fri, 09 December 2005

Really cool work here, great lighting. The only thing, is it not possible to have higher quality textures? Especially on the seats and walls it looks very low quality (game like, but I don't know how possible it is to improve it). Would higher quality and resolution textures hurt the gameplay that much? anyway, nice work

)

CrazyAndy

12:36PM | Fri, 09 December 2005

Well the texture would look game like in terms of resolution as that is what this train internal was done for, a computer game. Higher res textures would hurt the gameplay in terms of framerate.

)

thecytron

12:43PM | Fri, 09 December 2005

This is most excellent work!!!

)

leecant

1:32PM | Fri, 09 December 2005

Stunning Low-Poly Image would love to do some Close-Quater-Fraggin in this scene Great!

SektorHP

5:58PM | Fri, 09 December 2005

Next stop.. the Candyshop :-) Looks fantastic.

)

tallpindo

7:00AM | Sat, 10 December 2005

It doesn't add up!! Something is missing trackside!! After going to the Media at Endor and trying on Goliath's armor and finding it did not fit, David scribbled on the gate. He did not have a familiar spirit. That was something the man head and shoulders taller than all others, Saul had. So this energy that comes out of the third rail, what is it?

)

voske

2:36PM | Sun, 11 December 2005

Stunning pictures!!!Most excellent!!!

)

lemog

12:40AM | Tue, 13 December 2005

Congratulations for this clean and fantastic texturing work on low po !

go0dy317

8:59AM | Tue, 13 December 2005

Bows* this is too good to be true !!! Lookts like a scene from Resident Evil, but whoa way better. Way to go!!! Excellent

bertolli

4:36AM | Wed, 14 December 2005

amazing

)

sabi29

11:50PM | Thu, 15 December 2005

WOW!! Great work here

crashbug

3:36PM | Tue, 07 February 2006

it all adds up to execellent work...David screamed out..I love this art work...

)

evinrude

4:59AM | Thu, 01 March 2007

Beautiful work, right down to the scuffs and graffiti.

)

SevenOfEleven

12:57PM | Mon, 06 August 2007

Brings a tear to my eye. Reminds me of many subway rides, even down to the "Learn English" poster. All we need now is the "Stand clear of the closing door" message. Great job with this. I hope I don't start checking out the texture maps and radiosity settings on the real subway.

)

boristen

1:56PM | Thu, 09 August 2007

It is realy amazing work!

)

kassielle

4:12AM | Tue, 17 March 2009

simply amazing!!!


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