Fri, Dec 20, 4:35 PM CST

Progress Update: Serenity.

3D Studio Max Work In Progress posted on Dec 15, 2005
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Bridge neck shaped and detailed. Also detailed the side of the cargo hold with plating. Next: The Bridge detail... Cargo Bay doors and capping... Shuttles.... Comments as usual appreciated.

Comments (14)


)

zorares

9:24AM | Thu, 15 December 2005

Does this show the neck and cockpit of the ship? If so, it doesn't look right. I believe that the cockpit is higher up. I think.

)

zhaanman

9:29AM | Thu, 15 December 2005

Man this looks totally Awesome! The detail is perfectnd I love the fact that you show it from many angles.

)

flinch67

9:30AM | Thu, 15 December 2005

Actually, it doesn't go up as much as you'd think. I checked loads of reference material for this part. Don't forget these images are not side views.

)

OrcaDesignStudios

9:35AM | Thu, 15 December 2005

Man, this is looking GREAT. Excellent work. How many polygons are you up to?

)

kathym

9:41AM | Thu, 15 December 2005

Wow ... looks awesome. Can't wait till its finished.

)

spetzarv

10:13AM | Thu, 15 December 2005

Superb! I have the greatest respect for anyone who puts so much time and effort into constructing such detailed models. I can't wait for the finished article.

)

flinch67

10:25AM | Thu, 15 December 2005

Thanks guys. Well, the poly count is 305,919: Triangles are 504,086. Time spent: guestimate about 20-25 hours, so far...

)

DarkFlame

10:44AM | Thu, 15 December 2005

Fantastic. The way the advanced lighting falls on the white surface makes it look like a paper-model :D The only thing Id surgest as far as the ship: Purhapes a bit too perfect? It looks like a brand new firefly at the moment, rather then Serenity which has had just a little ware and tear. Obviously Textures will deal with most of it, but some nice dents and cuts here and there in the mesh would help too :)

)

flinch67

11:14AM | Thu, 15 December 2005

DarkFlame, this is my first proper high detail model and you want me to scratch it? lol. No chance mate. The materials, should I create any (as I have no idea how to), will show the wear and tear of space debris etc... But I'm not putting any dents in it LMAO.

)

artworksco

4:37PM | Thu, 15 December 2005

I'd swear you just started this thing yesterday. :) You've acomplished so much over a short span of time. What ever level you thought your were at, think again. This falls under exponential growth as a modeler. :)

)

pakled

7:17PM | Thu, 15 December 2005

good on ya..the neck always gave me fits anyway..I can sympathise about the reference pics..you start to notice that from season to season (well, not in this case..;) they 'play around' with details..man, I can imagine how many polys this puppy must be up to by now..;) almost there..keep with it..

)

moonhwa

9:26AM | Fri, 16 December 2005

This is a very impressive, detal and complex model. Its going to look even realistic with all the texture apply. Excellent work ")

)

ComplxMind

4:44PM | Sun, 25 December 2005

Just out of curiousity...what is your current poly count for this very detailed/complex model? Excellent work.

)

flinch67

1:42AM | Mon, 26 December 2005

The finished ship with shuttles is about 308,000 polys.


0 189 0

00
Days
:
07
Hrs
:
23
Mins
:
10
Secs
Premier Release Product
Sweetheart Textures for Cuddle Bug PJ Set
3D Figure Asset Addons
Top-Selling Vendor Sale Item
$9.99 USD 50% Off
$5.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.