Tue, Nov 19, 9:16 AM CST

Progress Update: Serenity.

3D Studio Max Work In Progress posted on Dec 15, 2005
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Description


Bridge neck shaped and detailed. Also detailed the side of the cargo hold with plating. Next: The Bridge detail... Cargo Bay doors and capping... Shuttles.... Comments as usual appreciated.

Comments (14)


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zorares

9:24AM | Thu, 15 December 2005

Does this show the neck and cockpit of the ship? If so, it doesn't look right. I believe that the cockpit is higher up. I think.

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zhaanman

9:29AM | Thu, 15 December 2005

Man this looks totally Awesome! The detail is perfectnd I love the fact that you show it from many angles.

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flinch67

9:30AM | Thu, 15 December 2005

Actually, it doesn't go up as much as you'd think. I checked loads of reference material for this part. Don't forget these images are not side views.

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OrcaDesignStudios

9:35AM | Thu, 15 December 2005

Man, this is looking GREAT. Excellent work. How many polygons are you up to?

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kathym

9:41AM | Thu, 15 December 2005

Wow ... looks awesome. Can't wait till its finished.

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spetzarv

10:13AM | Thu, 15 December 2005

Superb! I have the greatest respect for anyone who puts so much time and effort into constructing such detailed models. I can't wait for the finished article.

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flinch67

10:25AM | Thu, 15 December 2005

Thanks guys. Well, the poly count is 305,919: Triangles are 504,086. Time spent: guestimate about 20-25 hours, so far...

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DarkFlame

10:44AM | Thu, 15 December 2005

Fantastic. The way the advanced lighting falls on the white surface makes it look like a paper-model :D The only thing Id surgest as far as the ship: Purhapes a bit too perfect? It looks like a brand new firefly at the moment, rather then Serenity which has had just a little ware and tear. Obviously Textures will deal with most of it, but some nice dents and cuts here and there in the mesh would help too :)

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flinch67

11:14AM | Thu, 15 December 2005

DarkFlame, this is my first proper high detail model and you want me to scratch it? lol. No chance mate. The materials, should I create any (as I have no idea how to), will show the wear and tear of space debris etc... But I'm not putting any dents in it LMAO.

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artworksco

4:37PM | Thu, 15 December 2005

I'd swear you just started this thing yesterday. :) You've acomplished so much over a short span of time. What ever level you thought your were at, think again. This falls under exponential growth as a modeler. :)

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pakled

7:17PM | Thu, 15 December 2005

good on ya..the neck always gave me fits anyway..I can sympathise about the reference pics..you start to notice that from season to season (well, not in this case..;) they 'play around' with details..man, I can imagine how many polys this puppy must be up to by now..;) almost there..keep with it..

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moonhwa

9:26AM | Fri, 16 December 2005

This is a very impressive, detal and complex model. Its going to look even realistic with all the texture apply. Excellent work ")

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ComplxMind

4:44PM | Sun, 25 December 2005

Just out of curiousity...what is your current poly count for this very detailed/complex model? Excellent work.

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flinch67

1:42AM | Mon, 26 December 2005

The finished ship with shuttles is about 308,000 polys.


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