Mon, Oct 21, 10:33 PM CDT

Casual, soldier

3D Studio Max Modeling posted on Dec 21, 2005
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Description


Hi to all, now i'm improving my modelling skill in character and this is the result, these are two exemple for nude skin and muscle, and dress... eh eh eh foe me its good but i must improve myself for challenge with mr. PITBULL ah ah ah good bye at all the soldier is not finished but i'm still working on Poly model, brazil render

Comments (1)


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PITBULL

5:07PM | Wed, 21 December 2005

great work and in such short time.... can you send a wireframe image so that i may see your topology. I think the soldier can use some added work. for instance ( i'm a former Marine) the cammies legs wouldn't flow down to the boots, the would be a little higher than the ankles. also, if you model the soldier with his shirt open, your asking for major trouble when it comes to rigging and animating him. just my opinion. Lastly, the cammo pattern needs some major work. Have you tried the uvmap tutorials in 3ds max. i used to just cylinder or planar map everything until i figured out the unwrap modifier. it is a must if you want to hone your modeling skills. I think for someone who is trying to learn modeling, this is a great start. but as you will soon realize, it's not how it "looks" so much that is really important, it's how you built the model that counts. topology is crucial. when you set the model up to pose or animate, if it's not built correct, you'll see right away the difficulties you will have in getting clean renders. feel free to ask questions, i love to see people using their true artistic talents instead of using poser models inside 3ds max.


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