Sat, Oct 5, 5:42 PM CDT

Glass surface test

Lightwave (none) posted on Dec 06, 2001
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Description


I used the model I made of a Rolie Polie Olie toy to try out some tests of surfacing and lighting. I put the objects in a basic room setting, threw in some luminous panels to create a fake specular highlight/reflection and then put an area light where the panels were. The specular channel is off as I think I'm getting better results (more glassy) by creating objects to stand in for the highlights.

Comments (7)


RandomBastard

4:03PM | Thu, 06 December 2001

P.S. There is also a little depth of field courtesy of the Digital Confusion plug-in.

loganarts

6:24PM | Thu, 06 December 2001

hey randombastard are u using shadow designer too? the results are outstanding! congratulations..very pro work! logan

themagi

8:31PM | Thu, 06 December 2001

Looks good. Would love to see 'em walking around.

laetia

10:22PM | Thu, 06 December 2001

hehehe! cute little models! Really nice render for a test! :o)

pnevai

6:16PM | Sat, 08 December 2001

Should have turned on caustics, I agree that reflection maps yeild sharper specular effects than specular mapping within LW for glass. Unfortunately it falls apart when you animate as the reflection map allwasy stays in the same perspective no matter what the angle.

RandomBastard

10:14AM | Sun, 09 December 2001

I'm not using shadow designer but Reduce Shading Noise cleaned up the shadow from the Area Light alot. I'm still getting the bones put in but I'm closer now to an animatable Rolie. Unforunately I have only animated in Bryce so I think it will be a long process. Pnevai brought up another reason I don't like reflection maps and use environments (like in this image) whenever reasonable. Thanks for the kind comments! I hope to post more tests as I explore LW.

Atariracing

4:42PM | Fri, 21 December 2001

it looks like rolly polly olie


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