I'm just a cool decent person, a people person, seeking a lot of recognition and exposure
for everything I do online. I can be serious most of the time or just taking it easy. BIO From the Bronx, New York area and Anderson, Indiana, basically seeking alot in life, I hope alot of people will always know and remember me for doing the best of my abilities and for helping others in the past and current at the same time. I used to work at a NY comic book convention called Big Apple Sc-Fi and Toy Show for the past 9 years on a bi-monthly basis, and also work as a former video game player/tester and also do some basic freelance web page designing or 3d renderings in both Bryce or Terragen.
The focus now has been shifted in a way to which I may see myself far more than I have done in the past few months, only time will tell, bottom line let nothing get in my way! The following sites to purchase works of art for sale: http://www.zazzle.com/SlayerX or http://www.redbubble.com/people/FractalKing My Official page/s:
http://fractalking.redbubble.com
Junior's Digital Designs
http://www.facebook.com/juniorsdigitaldesigns
Hey, in this crazy world we do what we got to do to hang in there, make $$ and survive!!
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Comments (6)
Savage_dragon
Very nice work! ")
SlayerX
Thanks Dragon!!
PaisleyRose
A wonderful start! I like the idea.
Thelby
Do you produce Cm's or Pr's??? Just wondering, I work for a station, anyway, it does have that plastic miniture look to it. I don't know what you use for Post work, but PhotoShop has a plastic overlay. If you highlight your terrain, not the water, you can lay a very thin layer of plastic on it to make it shine ever so little, that would give it a more toyish look also, if that is what you are after. Excellent render, "SX"
SlayerX
Thanks Thelby, I'm aware about one of the filters of photoshop, that plastic filter, instead I focused on the lighting and shadows, since the texture came out so well, I figured to make it more plastic like by toying around with the contrast and lighting a bit.
Rich2
Terragen 101 lesson: when you point the camera toward the edge of the terrain, especially with a high angle, you'll get a sloping horizon (left hand side). This is especially evident with terrains smaller than 2049.