Sat, Oct 5, 1:26 PM CDT

Multi Utility House

Animation:Master (none) posted on Dec 18, 2001
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


House used for various multi-utility animations, things like gas, electicity and water. For the local electricity/gas company.

Comments (5)


clownhead69

4:20PM | Wed, 19 December 2001

Thanks for the comments Rob, yeah the whole thing was a compromise between the render time (deadline restrictions) and detail. The client wanted a fairly reprasentative kind of thing but I wanted a bit more detail. The trees/plants were done by building a real tree in AM with branches and leaves randomly arranged, and then I rendered that with an alpha channel, then decaled the tree image as a cookie cut on a flat plane. So the tree is three cookie cut panels arranged in a triangle. This cut rendering time heaps and since I wasn't going to need more detail in the trees it worked out pretty good. I hope that made sense???

)

tallpindo

7:10AM | Fri, 21 December 2001

Is it a "house of cards". I mean this in a nice way. I have found thickwalls to be very "big" and wonder whether cards with minimum space is better to paint outside and walpaper inside. I have also found cinder blocks to be an excellent way to enter the realm of 1-2Gb virtual memory. I like 8x18 mortarless or slumpstones. Your rendering and its opimization looks very good.

)

DarkLimit

8:12AM | Fri, 21 December 2001

thanks for the info ClownHead69- I was asking because they look really good (trees).I have not gotten around to using the cookie cut options in A:M but I will soon. Keep up the good work.

higginsdj

6:22PM | Mon, 24 December 2001

Very nice. I can't remember ever seeing another arcitectural image done in AM. This one turned out well.

Hades

1:19PM | Wed, 26 December 2001

This would have been better if you removed that extra long wall on the left of the hosue. It seems odd, and out of character.


0 227 0

01
Days
:
10
Hrs
:
33
Mins
:
34
Secs
Premier Release Product
DZ Lockdown Tease for G8M
3D Figure Assets
Top-Selling Vendor Sale Item
$19.95 USD 40% Off
$11.97 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.