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Ship at Dawn 2

TrueSpace (none) posted on Mar 06, 2006
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Description


Same ship, same scene different POV and added crew members. The lighting is the same as the earlier 'ship' image, really only the camera position has changed. Minor post work on the foam done with Ability Photopaint - the rest is tS 6.6. all modelled by myself. This image also appears in the February Gallery over at Caligari.com - posted here for those who may have missed it there. Thanks Stephen W!ZARD

Comments (9)


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judee3d

5:00AM | Mon, 06 March 2006

Ah yes! I remember this one from the "other" place. Excellent design and workmanship, Stephen! Those sails are awesome!! And I'm glad to see the wizard is on board! :D -judee

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WZRD

5:35AM | Mon, 06 March 2006

Thanks judee - actually the wizard on board is not THE wizard but he is on his way to meet THE wizard! I'm glad you like the sails - they presented me with quite a few problems but I'm happy with the end result.

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Svarg

6:09AM | Mon, 06 March 2006

Wonderful ship! Especially from this angle where you can see more detail. Those sails, wow! And the water and characters, all excellent! Great job, Stephen! Looking forward to the next scene!

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Digimon

6:22AM | Mon, 06 March 2006

Okay, when I say this is awesome "Junk", you won't take offense right? ; ) Your modeling here is wonderful!!!

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X-PaX

10:08AM | Mon, 06 March 2006

The details are great. I like this version more than the other one you've posted recently. Thank you for sharing. I am looking forward for the next picture. By the way: the water looks very nice. How do you make that?

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WZRD

3:38AM | Tue, 07 March 2006

Thank you svarg - digimon, LOL, one mans junk is another mans treasure! X-Pax -The water is a single flat plane, the 'secret' is the texture. It has a colour shader set to a very light blue, a proceduaral bump shader (TLF Bump Shader by The Logic Foundry) - sorry I don't have a link for it, you could try googling for it. The reflectance shader uses caligari's standard 'mirror' shader. There is a second layer using no colour shader, no bump, and caligari metal reflectance. This layer is alpha-masked using a cloud texture and this gives further variation to the 'waves' and hopefully looks like wind patterns on the water. The white waves where the water breaks was added in post process - hope that helps.

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kenmo

6:29PM | Tue, 07 March 2006

Congratulations...this is a very impressive image...

Samnepetz

6:13AM | Thu, 09 March 2006

Well done - this is really taking you there. Fine effort.

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Sue88

6:53AM | Tue, 14 March 2006

Nice colors and interesting picture with all those details and characters! :)


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