Sun, Dec 22, 2:42 PM CST

My First Model!

3D Studio Max (none) posted on Dec 22, 2001
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Description


Heh, i guess we all start somewhere eh? Well i figured i'd try modeling for a change.. Bryce was well yea.. Bryce.. photorealism is pretty hard to do in it... So i tried a shot at 3dsmax.. Basic splines, lathe, and noise texturing.. Give me some tips please! :) the bottom of apple looks too jagged.. wanted the bumps.. but hopefully I can post some better work with 3ds.. Its definetly an overwhelming prog. to sift through starting out.. Anyways.. glad to get me feet wet on the 3ds area..

Comments (3)


wgreenlee1

3:27AM | Sat, 22 December 2001

it looks great except for the polys showing,doesnt 3dmax have nurbs?

BMcArtor81

3:31AM | Sat, 22 December 2001

Heh.. thanks.. Yea.. i figured there was some way to align it all to a smooth curve. just didnt get that far :)

)

DarkFlame

4:43PM | Fri, 28 December 2001

You could always just mesh smooth it. Spherical mapping might look better as well. Good none the less.


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