Mon, Sep 23, 9:34 AM CDT

Orb4G3 updated

3D Studio Max (none) posted on Dec 23, 2001
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Description


Well, I've spent more time to the eye, arms and legs this time. Modelled all single then merged it together giving you this result/ I hope ya like it. But still ..... a final version with better textures and modeling s still to come. Thanks for watching.

Comments (5)


laetia

9:51PM | Sun, 23 December 2001

Really cool looking little robot! :o) Well done!!

weip

2:46AM | Mon, 24 December 2001

hmmm... what about a little satalite dish on his back so he can send images of what he sees to the base station? Looks great so far!

SNAP

4:38AM | Mon, 24 December 2001

cool Eye. I like it

BlackTiger

11:30AM | Wed, 26 December 2001

Why does there appear to be a crease along the side of the eye? Is it part of the mesh, or map? Also, to make the eye look more real, I recommend you make the iris flat and the pupil a hole. Put the pupil texture on an inverted hemisphere behind the eye, and make a second object (with a shiny refractive material on it) to be the bulge in front of the eye.

AcidTitan

8:35AM | Thu, 20 June 2002

Great model..think you should model the entire eye though, i.e. don't make the iris and pupil with textures.


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